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March 26th, 2004, 05:06 AM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
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Re: Patch v1.91 questions to all
In one of my early games the Cue Cappa just sailed through my minefields bLasted my homeworld.
Of course, with me forgetting to put warheads on my mines they would have been pretty useless anyway 
__________________
Never trust a cop with rubber gloves.
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March 26th, 2004, 05:41 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: Patch v1.91 questions to all
Thank you for the tip! This ability is new in v1.91, right?
About mines: It is most disturbing, the warheads were all plain old HE, no special damage. Do you know about any other player who experimented the same strange effect? Maybe a clean instalation of the game and the patch can be the solution?
By the way, if I install the game, is enough to apply the Last patch,or it is necessary to apply everyone one after the other in order?
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March 26th, 2004, 06:13 AM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
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Re: Patch v1.91 questions to all
Only the latest patch is OK.
There is also something called the "unmod" floating around. It will restore all the essential files without messing with your shipsets and mods placed properly in subfolders.
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Never trust a cop with rubber gloves.
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March 28th, 2004, 02:37 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: Patch v1.91 questions to all
Hello:
I just want to tell everyone (specially the ones who cared to answer and offer help) a my minefield problem was very simple: I just forgot to load mines with a warhead! (just like Primitive!) Just plain stupidity!
By the way I checked the new Generate Point Research ability,using a component placed in bases to generate reserch points and seems to work fine!
Besides, the new options given in the weapons targeting field (the optional list) is a great addition! Now you are really free to configure your own weapons as you like!
Thanks to all!
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March 28th, 2004, 03:25 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Patch v1.91 questions to all
Have fun modding Leo. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 28th, 2004, 04:25 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: Patch v1.91 questions to all
Quote:
Originally posted by leo1434:
Hello:
I just want to tell everyone (specially the ones who cared to answer and offer help) a my minefield problem was very simple: I just forgot to load mines with a warhead! (just like Primitive!) Just plain stupidity!
By the way I checked the new Generate Point Research ability,using a component placed in bases to generate reserch points and seems to work fine!
Besides, the new options given in the weapons targeting field (the optional list) is a great addition! Now you are really free to configure your own weapons as you like!
Thanks to all!
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Also Leo, if you design a mine using Mine Warheads 1, a ship with Organic or Cristalline or Scattering Armors could skip your minefields without take damage... For this, most the players go for Mine Warheads 2 very fast.
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March 28th, 2004, 04:33 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: Patch v1.91 questions to all
Atrocities:
Thanks for your wishes! And thank you for your excellent Star Trek Mod. It gave me a lot of good ideas.
Space empires is by far, the best space strategy game ever (this is in part for the excellent and very numerous mod-supporting fans here!
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