|
|
|
 |

April 22nd, 2004, 11:16 PM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: two questions: one on AIC and the other on scanner-blocking nebulas
thanks fyron. thats what i thought. i'll hafta check the data files to know how high the scanning level can go then, right? now to find which one...
any takers on the AIC question?
|

April 22nd, 2004, 11:17 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: two questions: one on AIC and the other on scanner-blocking nebulas
SystemTypes.txt for nebulae, StellarAbilityTypes.txt for storms. Nebulae are coded to specific images, so the same color nebulae always has the same abilities (in stock SE4). But, storms are randomly assigned abilities.
|

April 22nd, 2004, 11:19 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: two questions: one on AIC and the other on scanner-blocking nebulas
[ April 26, 2004, 04:56: Message edited by: Wardad ]
__________________
So many ugly women, so little beer.
|

April 23rd, 2004, 04:11 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: two questions: one on AIC and the other on scanner-blocking nebulas
Quote:
AIC Question - my starliners, colonizers, and transports get a max of about 2-4 movement. What is to stop me from just using destroyers with full movement? If nothing, then what is the point of giving the transports and colonizers just a QN handicap?
|
Colony Ships come with an in-built Colony module, unlike all other hulls. As the colony module requires more than 700kt, you would need at least a Battleship to carry such a module, which would be more expensive and maybe slower.
Starliners are used to carry population, since you would otherwise need a *lot* of cargo bays to get the 1,000 cargo space needed to carry one million settlers. I do not recall the purpose of the transports however, as it has been a while since my Last AIC game.
|

April 23rd, 2004, 08:42 PM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: two questions: one on AIC and the other on scanner-blocking nebulas
Yes, I noticed the colony module is very large. i thought about editing the post, i guess i shoulda
about the population transporting: I can just as easily put a population transport component on a frigate, and have it go much faster. so why have a starliner??
To top it off, the "large" starliner is a wopping 20 kT bigger - and just as slow. Why?
Thanks!
-Timbo
|

April 23rd, 2004, 08:53 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: two questions: one on AIC and the other on scanner-blocking nebulas
The Starliner module does *not* give you the 1,000 cargo needed to transport one million settlers, and is merely needed to give you life support. (You could also put the regular life support on them) The Starliner hull gives you almost all the cargo you need to carry these civilians, but you may need to add more to reach the 1,000 mark. (My memory is faulty on this one)
|

April 24th, 2004, 12:46 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: two questions: one on AIC and the other on scanner-blocking nebulas
Do not starliners have maintenance bonuses?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|