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  #1  
Old May 3rd, 2004, 03:55 PM

Yimboli Yimboli is offline
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Default Re: two questions: one on AIC and the other on scanner-blocking nebulas

thax alot guys, youve helped alot. actually i just got back into moo3 so my questions will cease for a while now

-Tim
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Old May 5th, 2004, 08:33 PM
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QBrigid QBrigid is offline
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Default Re: two questions: one on AIC and the other on scanner-blocking nebulas

Quote:
Originally posted by JLS:
Based on the 1000 mass game scale that both AIC and Proportions utilizes:

Freighters (Small Starliners) When the Population LS Module is not used as to save Organics will make a fine (slow but effective) unit Transport with over 900kts Storage.

(Starliners both medium and large) have 1800 to 2700 plus KTS storage will yield very effect transportation of both Population and Units.

The total amount of population transported depends on the total number SL Pop LS Modules, as Alneyan indicates for Starliners, a mix of basic life support will be cheaper in Organics; however, the total Pop Load will be lower. Your LS mix will depend on your intended SL use.

(The se4 familiar Transports with the appropriate cargo techs) for Pop migrations are both fast and overall; more expensive then the AIC Star liner

= = = =

AS Oleg points out in his above post, the sole reason for the somewhat unorthodox AIC Star Liner format is so the Human player may NOT inevitably build intimidation points thru non-military vessels. The se4 AI counts all the ship and base displacements etc in the total points. Please note: 600kts+ Transports and 499kts+ Colony Ships each can and will be assumed by the se4 AI to be Cruisers or in some combinations even Huge Star Bases.

By lowering the most logical transport displacements and maintaining the storage integrity we may still have very many (1000 mass scaled) Starliners at less overall effects. AIC can deliver (to a point) a defined diplomacy between the Human and AI players: That is to say Military and other pertinent strengths will be measured against each opposing factions
What does this mean?

"Based on the 1000 mass game scale that both AIC and Proportions utilizes:"
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Old May 5th, 2004, 08:45 PM
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QBrigid QBrigid is offline
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Default Re: two questions: one on AIC and the other on scanner-blocking nebulas

Quote:
Originally posted by Yimboli:
thax alot guys, youve helped alot. actually i just got back into moo3 so my questions will cease for a while now

-Tim
I played moo3, that is a game that is totally not working loss of 30+ bucks. Did they post release patch it to make it even a little playable

AIC AI is tough on me, I still play low AI bonus and I am not a newbe.

TDM is the best MOD in se4 land for your first MOD to dive into. The AI is up-to-date and the there is no changes from the original se4 concepts.

[ May 05, 2004, 19:47: Message edited by: QBrigid ]
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Old May 5th, 2004, 08:58 PM
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PvK PvK is offline
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Default Re: two questions: one on AIC and the other on scanner-blocking nebulas

Quote:
Originally posted by QBrigid:
... What does this mean?

"Based on the 1000 mass game scale that both AIC and Proportions utilizes:"
It refers to each population unit having a mass of 1000 kT.

PvK
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