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May 6th, 2004, 07:46 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Warp Point Opening - how to measure distance?
Quote:
Originally posted by Phoenix-D:
No, you're getting 5 extra movement out of a 10kt component AND a 400kt shipyard.
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No, the 400kt shipyard isn't on your ship, it's just somewhere in your fleet. Just because you have to wait for the mid-late game doesn't make it less of an exploit... I mean, who builds a late-game death-fleet without a SY and a gajillion repair ability???
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May 6th, 2004, 08:46 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Warp Point Opening - how to measure distance?
The SY ship needs the component too, which means you can support a maximum of four other ships per space yard ship. Not exactly a potent force, and I challenge you to find -anyone- who deploys main combat fleets that are 20% SYS.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 6th, 2004, 09:20 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: Warp Point Opening - how to measure distance?
Quote:
Not exactly a potent force, and I challenge you to find -anyone- who deploys main combat fleets that are 20% SYS.
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Maybe they really like drones
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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May 6th, 2004, 09:27 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Warp Point Opening - how to measure distance?
Quote:
Originally posted by Phoenix-D:
No, you're getting 5 extra movement out of a 10kt component AND a 400kt shipyard. Sure, you can repair more than one, but a shipyard can only repair so many, especially if you've dropped your repair characteristic. Then you need more space yard ships. Which means you need at least BCs, because a Cruiser isn't going to have enough space for the shipyard, engine, and pod.
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Yes, but repair bays can still repair them. You just have to have the presence of a SY in the sector...
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May 6th, 2004, 09:29 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Warp Point Opening - how to measure distance?
Quote:
Originally posted by Phoenix-D:
The SY ship needs the component too, which means you can support a maximum of four other ships per space yard ship.
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I was under the impression you only needed a single SY component in the sector to repair as many Emergency Propulsion comps as you have repair capacity for (including repair ships). Am I wrong about that? So if you have like 50 ships, one space-yard ship, and a couple repair ships, you'd be fine.
edit: like Fyron just said
[ May 06, 2004, 20:50: Message edited by: spoon ]
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