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Old May 14th, 2004, 02:27 PM
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Default Re: Colony Glitch in Highliner Mod

Ok, that's better. You had modified teh components.txt file. Perhaps to take advantage fo 1.91 features? Works now.

I was able to look at the turn and I cannot see anything wrong with the mod.

Ed, I looked at the Last few turns before your colony ships reached their destinations, and none of them had any population on board. You said you saw the pop icon on the colony ships before landing, but the only ships I can find with pop icons are the non-colony ships you sent behind to load the empty colonies with. Sorry, but it looks like you maybe just made a mistake? Perhaps you were exploring with your colony ships and just forgot to put pop on them first? I know I've done it myself more times then I care to say.

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Old May 14th, 2004, 02:44 PM
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Default Re: Colony Glitch in Highliner Mod

Thanks for looking into this, Geo.
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Old May 14th, 2004, 04:34 PM
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Default Re: Colony Glitch in Highliner Mod

Hmm, I wonder why they weren't loading population when I ordered them to colonize, then...
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Old May 14th, 2004, 06:03 PM
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Default Re: Colony Glitch in Highliner Mod

Quote:
Originally posted by Ed Kolis:
Hmm, I wonder why they weren't loading population when I ordered them to colonize, then...
That I don't know. I can't say for sure there isn't a problem, I just couldn't duplicate it myself. When I gave ships colonize orders they loaded population and then moved as they were supposed to. Try to keep an eye on it and if it happens again let me know.
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