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  #1  
Old March 14th, 2005, 02:00 PM

Phoenix-D Phoenix-D is offline
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Default Re: Stellar manip and movement in simultaneous gam

You have to re-create it.
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Old March 14th, 2005, 04:08 PM
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Alneyan Alneyan is offline
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Default Re: Stellar manip and movement in simultaneous gam

Quote:
douglas said:
Too bad they go off for anything. Including that hull-with-engines escort sent explicitly to trigger it before the main fleet comes through.
They only go off *if* the escort makes it to the system successfully. If the escort is destroyed at a wormhole battle, the sentry order will not go off. There are, of course, complications with this: putting an armada in a system that is to be destroyed is self-defeating, and Warp Openers can ruin your day.

There is no drawback involved if the enemy is already in the system though, unless perhaps if they were to engage their cloak (but then, you should really have sensors to detect them).
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Old March 14th, 2005, 04:21 PM
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Default Re: Stellar manip and movement in simultaneous gam

You could have a big thingie of sats, or mines in the area. You could also have the ship on a move to certain position, then move back and destroy the sun. That way the escorts go through, then the rest of the fleet, then the sun goes boom
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Old March 15th, 2005, 10:11 PM
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Default Re: Stellar manip and movement in simultaneous gam

So we dont actually know when / how they go off?

This is a little irritating as the FAQ is very wrong on this, and it has cost me dearly.
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