Re: AI modding: why does my KI put 2 colony modules on a colonizer ?!
SE automatically puts necessary components when fullfiling "must have" ability. In this case it is colony module. Next, it goes through "majority componets space per one" and adds second module. Do as advised and makes it zero - there will be no second module
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire