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May 25th, 2004, 05:44 PM
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National Security Advisor
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Re: Junkyard games?
Quote:
Originally posted by Ed Kolis:
I don't think there is a Gold-compatible Version of the Junkyard Mod yet...
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Yes, there is. The Last Junkyard Mod game on PBW used it. The mod is available for use up to 1.91 on PBW. But I don't think the 1.91 Version was changed at all from the 1.84 Version. So none of the new cool features added in the Last patch.
Geoschmo
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May 25th, 2004, 06:05 PM
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First Lieutenant
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Re: Junkyard games?
I downloaded and teste the Junkyard mod that is available in PBW and it, as Geo just said, works normally with 1.91, so i don't see any problem in using it...
About Intel, you really want to use it? Maybe i'm wrong, but i thought that the idea of the Junkyard mod was so you must do the better with the techs you found, and trading techs or getting them by intel would defeat this porpose...
Other thing: to ensure a better pace in the game i sugget we start it in the Medium tech setting, because with it, at least the Theoretical Fields of research would have some levels, and we would concentrate in getting Applied Research techs through colonization, and that, if i understood the mod, is the whole point of it...
Another thing: what you think about a 0 point race? and if you want to participate make sure you generate your race in the Junkyard mod, because it have some changes in the racial characteristics (the intelligence can't be changed).
I'm still asking for someone to assume as host of the game or, at least, as a "backup" host in case i became unavailable because of my work schedule...
[ May 25, 2004, 17:06: Message edited by: Makinus ]
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May 25th, 2004, 06:56 PM
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General
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Re: Junkyard games?
I'm willing to host the game, but I don't think you'd want me to, because I'm too generous about giving people time to reply to "submit your turn now or you'll be kicked!" Messages and such, so none of my games ever seem to get anywhere... 
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May 25th, 2004, 07:09 PM
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National Security Advisor
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Re: Junkyard games?
Yes, sometimes it takes a hard-*** to be a good game owner. A couple people come to mind, but I probably shouldn't name names. 
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May 25th, 2004, 08:12 PM
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First Lieutenant
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Re: Junkyard games?
I don't have any problem with that Ed, and if you can host the game, please do it!
Just so the game can work in a good schedule, why we not set it for a turn every 48hs?
If you can host it, please create the game in PBW, so we can see the number of players we will have (set it initially for 20 players, but i doubt we will get more than 10).
Just a suggestion in the settings:
48hs turns
0 points races
no intel and no trades
Medium Tech start (so we have at least some Theoretical Research fields already researched)
3-planet start
These settings, i think, will allow a good start...
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May 25th, 2004, 08:47 PM
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Re: Junkyard games?
I'm interested. Make sure ship trading/gifting is outlawed as well, since people could exchange techs that way too.
IIRC, Krsqk(?) made an extension to the Junkyard mod that extended the tech tree to create more variety. (It might already be included in the latest Junkyard mod.)
EDIT: spelled "Krsqk" right this time
[ May 28, 2004, 06:38: Message edited by: Spoo ]
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May 25th, 2004, 10:09 PM
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Re: Junkyard games?
Do you mind if I make a few... changes to the mod? I'd like to do a few things such as add multiple levels of colony components (so that you don't suddenly get a huge advantage by discovering 2 colony techs on the same planet  ), and maybe throw in a few other ideas... 
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