.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 25th, 2004, 06:56 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Junkyard games?

I'm willing to host the game, but I don't think you'd want me to, because I'm too generous about giving people time to reply to "submit your turn now or you'll be kicked!" Messages and such, so none of my games ever seem to get anywhere...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #2  
Old May 25th, 2004, 07:09 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Junkyard games?

Yes, sometimes it takes a hard-*** to be a good game owner. A couple people come to mind, but I probably shouldn't name names.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old May 25th, 2004, 08:12 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Junkyard games?

I don't have any problem with that Ed, and if you can host the game, please do it!

Just so the game can work in a good schedule, why we not set it for a turn every 48hs?

If you can host it, please create the game in PBW, so we can see the number of players we will have (set it initially for 20 players, but i doubt we will get more than 10).

Just a suggestion in the settings:
48hs turns
0 points races
no intel and no trades
Medium Tech start (so we have at least some Theoretical Research fields already researched)
3-planet start

These settings, i think, will allow a good start...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #4  
Old May 25th, 2004, 08:47 PM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: Junkyard games?

I'm interested. Make sure ship trading/gifting is outlawed as well, since people could exchange techs that way too.

IIRC, Krsqk(?) made an extension to the Junkyard mod that extended the tech tree to create more variety. (It might already be included in the latest Junkyard mod.)

EDIT: spelled "Krsqk" right this time

[ May 28, 2004, 06:38: Message edited by: Spoo ]
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #5  
Old May 25th, 2004, 10:09 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Junkyard games?

Do you mind if I make a few... changes to the mod? I'd like to do a few things such as add multiple levels of colony components (so that you don't suddenly get a huge advantage by discovering 2 colony techs on the same planet ), and maybe throw in a few other ideas...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #6  
Old May 25th, 2004, 11:32 PM

Baron Grazic Baron Grazic is offline
Captain
 
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Grazic is on a distinguished road
Default Re: Junkyard games?

I'd prefer the following.

48hrs turns (72 hrs after a few years)
2000 points races
no intel and no trades
Surrender to person who defeated you only.
3-planet start
Low Tech start - makes it more intereting when you see a Dreadnaugh fleet, only to find out they only have DUC 1 weapons.

I've used the Version of PBW and seems to be fine, but I'd be happy to use an updated Version.
Reply With Quote
  #7  
Old May 26th, 2004, 03:34 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Junkyard games?

Here's a list of changes I made so far, tell me what you think:

-Renamed the weapon mounts and some components to give it a more "junkyard" flavor
-Larger weapon mounts use a disproportionate amount of supplies (think "gas guzzling SUV engines"
-Colony modules now have 5 tech levels, and the low level ones are fairly weak, so as to prevent you from getting a really powerful colony tech in ruins. Yes, this does mean your first few colony ships will be very expensive, but so it goes :-P
-Colony modules no longer show up as available for bases. (I'd take care of engines too but it's only cosmetic and I don't want to mess with the vehicle type restrictors now
-Fixed ability description of emissive armor to match Gold functionality of EA
-Medical bays now cost a *LOT* of organics and some rads. Just something that always ticked me off about SE4 :-P
-Added multiple levels of self destruct device to make scavenging parties more viable (Arr! ;-)
-Ship/base repair bays renamed to be consistent with spaceyards
-Hyper-Dense Armor gets a new picture so you can tell it apart from regular Armor
-Removed Small Emissive Armor because it is USELESS!
-Massive shield depleters now really do sap ALL of a target's shields!
-Small Anti-matter Torpedo is no longer useless! (increased damage)
-Small Shield Depleters can no longer be mounted on troops for mega damage!
-Reduced damage of Computer Virus II and III so III isn't overkill
-Tweaked Neutral and Xenophobes cultures for balance
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.