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Old June 8th, 2004, 12:44 AM
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PvK PvK is offline
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Default Re: Colonizing Problem

Er, you mean you get 5M of your race AND 5M of your captured race automatically on each new colony?

Myself, I'd rather see the 5M captured removed, rather than have it put the "right" type on. Alien populations are supposed to be commodities, and not something to expect to have everywhere for zero effort, it seems to me.

If you just want convenience, maybe make Atmosphere ConVersion a one-turn process ability on all facilities.

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Old June 8th, 2004, 01:09 AM

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Default Re: Colonizing Problem

Quote:
Originally posted by Power Man:
Is there something I am doing wrong??
No, that's how it works by design.

Quote:
Originally posted by Power Man:
Can this problem be fixed??
I don't think so. You could do some weird things (like mod in a cheap spaceyard that can only build a cheap modded space-station that exists solely to jettison cargo...), but sending around population transports like you are doing currently is probably your best bet...
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Old June 8th, 2004, 01:11 AM
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Default Re: Colonizing Problem

My guess would be that he is getting 5M of his population because of the change in settings.txt, and 4M of the captured population because of the storage capability of the colony component. If you remove the storage ability from the colony component in components.txt, you should get the desired result. If you want to send more pop, use a transport or add a cargo component to the colony ship design (which, if coming from a captured planet, would still give you mixed pop).
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