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June 21st, 2004, 09:04 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Facility population use??
It just wasnt removed in Version 1.91 thats all - another small residual bug.
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June 21st, 2004, 11:57 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Facility population use??
Quote:
Originally posted by Paul1980au:
It just wasnt removed in Version 1.91 thats all - another small residual bug.
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I wouldn't call it a bug, just an unimplemented feature - big difference.
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June 21st, 2004, 06:31 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Facility population use??
There are a lot of little things in both SE4 and SF that never got implimented, but were left in. ITs for the best because sneaky modders can ussually use these for other purposes..
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 21st, 2004, 10:29 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Facility population use??
Shame this one never got implemented though. Population would have become so much more important.
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June 21st, 2004, 10:35 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: Facility population use??
Quote:
Originally posted by dogscoff:
Shame this one never got implemented though. Population would have become so much more important.
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Agreed, if modded
Possably se4 then may have become more diffacult for new players and this may be the reason?
[ June 21, 2004, 21:39: Message edited by: JLS ]
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June 21st, 2004, 10:44 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Facility population use??
I'm just now realizing that I need to transfer populations to my colony planets, or it will take forever for anything to be built. Never really used transports before now, but I use them all the time now.
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June 21st, 2004, 10:54 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Facility population use??
Quote:
Originally posted by dogscoff:
Shame this one never got implemented though. Population would have become so much more important.
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Nah. You can accomplish the same thing, even better (since it'd be a smooth progression) with some good population modifiers.
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