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  #1  
Old March 22nd, 2001, 12:08 AM
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Default Re: Remote mining reduces production?

I've been using remote mining in my MOD, and it's been quite profitable. A single space station loaded with robo-miners averages an 1700 minerals profit with asteroids over 100%. My MOD has maintanence set to 15%. I might have decreased the cost of mining components, or increased their production, but I'll have to check.
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Old March 22nd, 2001, 01:04 AM
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Default Re: Remote mining reduces production?

In my opinion there should be an official change to this. Like making the production 2x or 3x of what it normally does so there is a reason to do remote mining. That would also make a reason to fortify astroid systems which would add a new dimension to the game.
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Old March 22nd, 2001, 01:10 AM

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Default Re: Remote mining reduces production?

There is a mod with a prospector ship and a minning base available with tech Deep Space Minning, that makes remote mining profitable. Best idea I saw, so I use that idea, but would like it added to the official release.
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Old March 22nd, 2001, 01:42 AM

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Default Re: Remote mining reduces production?

If your ship only had Mineral miners, do all 3 types go down?

that would be weird
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Old March 22nd, 2001, 06:57 AM
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Default Re: Remote mining reduces production?

No, it only goes down for the resource mined... so if you built a StarBase with 24 Mineral Miners over an asteriod field having 144%/81%/101%, then after six turns, you would have an asteroid field with 0%/81%/101% (probably should either scrap or retrofit at this point )
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Old March 22nd, 2001, 10:04 AM

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Default Re: Remote mining reduces production?

Argh! That's not how it works, it only goes down 1% per turn, like Raynor mentioned previously.

[sarcastic comments deleted]




[This message has been edited by Drake (edited 22 March 2001).]
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Old March 22nd, 2001, 04:47 PM
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Default Re: Remote mining reduces production?

This has been debated at length before; and Drake is right, the decrease is 1% per turn, no matter how many (or how few) miners/farmers/extractors are being used per turn. So that starbase could mine a 144% asteroid field for 144 turns.

Well, OK, slightly less than that, since eventually maintenance will be higher than the resources mined; but with Mineral Miner III's, a Master Computer (slightly less expensive than all those life support and crew quarters for a starbase), and the 50% maint. reduction for bases, that comes to, um, 5000 minerals/125 orgs/725 rads maintenance cost; 24 miners extracting (800*value) each means that you make profit on any asteroid (or planet) with mineral value higher than 26%. So, in reality, that Starbase loaded with mineral miners could mine for (144 - 26) or 118 turns. Obviously, you'd want to scrap it at that time. Which would return a little value also...
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