Originally posted by Abdiel: It's a bit cheesy to play that way...
why ?? in every wargame i have ever come across a base is used as a resupply point in startrek trouble with tribble the starbase is a resupply point repair yard and relaxation center for the overstressed crew the same functions are performed in historical wargames
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Originally posted by Abdiel:
Well I usually use a ship with a quantum reactor, give it no weapons save PD, and it'll be the miscellaneous repair, etc etc ship.
Failing that, it's emergency resupply + solar panel + storage. But that usually won't Last too long even, given the sapping power of the higher-level guns and engines...
ahh so you do it to except you use a ship
i see no problem with this as i have no problem with the requirement to stick around for a turn in a fleet sorta like docking to hook up the transfer hoses
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Originally posted by Mephisto:
Go the your settings.txt and change this line "Bases Can Join Fleets := False" to "true". Now you can join your bases in a fleet.
thanks mephisto thats going to real useful fix for my running single player game
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Originally posted by dogscoff: ....entire message...
not bad
thanks fyron as ever a true font of knowledge
for which we are all grateful
Originally posted by dogscoff: Would it be possible to apply weapon mounts to solar panels and vary their output according to size, so that you get better returns from base-based panels than (small) ship-based ones? That would be a neat twist.
No. You could just have different Versions of the components for bases and ships though.
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Originally posted by Abdiel: by cheesy, I mean that you're playing 1.91 on 1.60 settings, which is a sort of bug abuse
Well it is not necessarily a bug abuse... many players prefer to be able to use bases as resupply depots. This is why a setting was added, rather than it being a forced change that you can do nothing about.
[ June 28, 2004, 17:24: Message edited by: Imperator Fyron ]