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July 13th, 2004, 12:16 PM
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Lieutenant General
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Join Date: Nov 2002
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Re: Longest Turn ever in SEIV
The longest turn I have had is maybe a few hours. That's when I was testing different ship designs on the simulator to try to come up with the best design to counter some enemy threat, and I tried different ideas. Other than designing new ships, my turns usually take half an hour or less. I don't use any ministers but usually I don't have that many ships to manage, less than 1000. Sometimes the battles take a long time if I use tactical combat in a desperate situation where I'm outnumbered, and I move all my ships and fire the weapons manually.
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July 14th, 2004, 01:19 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Longest Turn ever in SEIV
multi add .. doh
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 13th, 2004, 04:42 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Longest Turn ever in SEIV
Multiadd wouldn't have helped you, Tesco; it doesn't do facilities.
I remember my longest turn was over two hours, but I don't remember the details of why, save that it was a PBW game with a complicated diplomatic situation.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 13th, 2004, 05:09 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Longest Turn ever in SEIV
Try clicking the Next colony button, or Ctrl-C hotkey. Saves you having to go from system to system on the map clicking planets. And you can use the Q hotkey to go to the build queue screen.
You could setup a fill queue with your new facility , but that wouldn't help in those cases when you are removing or reordering exsisting queues.
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July 13th, 2004, 06:57 PM
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Second Lieutenant
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Join Date: Mar 2004
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Re: Longest Turn ever in SEIV
My longest turn happened in a sinlge player vanilla game I'm currently in. As the story goes, I'm building mostly baseships with some dreadnaught construction to reinforce my fleets. I'm using automatic move to so as to keep my ships in order. Normally only about 10-20 ships finish construction in a turn, so waiting for them to move is no problem. But then some rare occurence happened where nearly all of my construction yards finished constructing their ships at the same time and I ended up waiting for more than 20 minutes for my ships to finish moving.
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July 14th, 2004, 10:20 PM
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Sergeant
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Join Date: Jan 2003
Location: Southern California
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Re: Longest Turn ever in SEIV
Clearly Aaron needs to put more things in SE:V to be able to do similar things on multiple planets at a time. Like to be able to assign planets to Groups, or something. If possible, planets could be in multiple Groups.
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July 14th, 2004, 10:22 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Longest Turn ever in SEIV
I have been saying that for years.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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