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July 20th, 2004, 03:45 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: weapon platforms
If they are rioting, they won't be able to build any new platforms if you intel-bomb them to dust...
Just make sure they don't get any reinforcements from outside.
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July 20th, 2004, 03:54 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: weapon platforms
The Cargo Maintenance Problems project targetting planetary cargo is broken however, so you won't be able to break their defences this way. This project has an effect amount of 1, so it does, quite literaly, one point of damage to a random cargo unit. You might be able to take down one police troop per project though, but hardly more than this.
It should work if you increase the effect amount for this project though. Remember that units do *not* take partial damage, so the project should deal enough damage to destroy at least a weapon platform.
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July 21st, 2004, 01:18 AM
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Corporal
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Join Date: Dec 2003
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weapon platforms
Will weapon platforms fire when a planet is rioting??? I am monitoring a very heavily defended planet with multiple talisman-enhanced large weapon platforms, and have not seen its population increase for over 3 turns now, meaning it is rioting.
Still, I can only capture it if those WP's do not fire.
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July 21st, 2004, 01:20 AM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
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Re: weapon platforms
Yes !
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July 21st, 2004, 08:52 PM
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Corporal
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Join Date: Dec 2003
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Re: weapon platforms
And if the planet has zero population?? would that help???
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July 21st, 2004, 08:56 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: weapon platforms
Quote:
Originally posted by freduk:
And if the planet has zero population?? would that help???
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Food Poisoning, right?
A plague will wipe the planet clean, I think, but Food Poisoning reduces the population to zero.
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July 26th, 2004, 06:09 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: weapon platforms
Quote:
Originally posted by Alneyan:
The Cargo Maintenance Problems project targetting planetary cargo is broken however, so you won't be able to break their defences this way. This project has an effect amount of 1, so it does, quite literaly, one point of damage to a random cargo unit.
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Does that project not destroy X units, rather than do X damage?
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July 27th, 2004, 03:36 PM
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Join Date: Sep 2003
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Re: weapon platforms
It is supposed to work this way Fyron, but it does not. It works like the Cargo Bomb, save that units do not receive partial damage, and so it is an all or nothing thing.
For example, a planet has 40 platforms with 770 hitpoints each. The regular project will do nothing at all. If the effect amount for this project is increased to 10,000, 12 platforms will go down with each project. But because of the way units are handled, launching this project twice in the same turn will mean a loss of 24 platforms, and not 25 platforms (which would have been the case if the damage stacked).
[ July 27, 2004, 14:42: Message edited by: Alneyan ]
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