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  #1  
Old December 14th, 2000, 08:39 PM

Psitticine Psitticine is offline
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Default Re: Fighter Bug?

The changes are coming so fast that it's getting tricky to keep up with them all!

And isn't it NICE!?!
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  #2  
Old December 14th, 2000, 09:54 PM

Maximus Maximus is offline
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Default Re: Fighter Bug?

quote:
Originally posted by Psitticine:
The changes are coming so fast that it's getting tricky to keep up with them all!

And isn't it NICE!?!




It sure is!! I love the fact that MM is adding new features also, not just fixing bugs.

I know some people complain about this and that in the game, the AI's not goood, no TCP/IP etc..etc.. Well there is always something in any game that can be improved. I have yet to find that absolutely perfect game. But let's face it guys, SEIV could be a lot worse!!!! It's could have been released in an unplayable bug ridden state like some unnamed game companys (all of us know a few) have the anoying habit of doing. And as it is I think SEIV is a great game, and with MM listening to us, it will only get better.
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Old December 14th, 2000, 10:24 PM

fdlu fdlu is offline
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Default Re: Fighter Bug?

I second that Last statement.
as food for thought. as an added fighter
component or else.
How about a pure interceptor fighter ?
Cheaper but more fragile and limited. Also then necessary as an escort fighter for bombers.
As a second thought.
How about a seeker-intercept component for
fighters. Like a weak, but mobile PDC.
No other weapons allowed. Only useful against seekers.
any comments...????
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  #4  
Old December 15th, 2000, 01:26 AM

Maximus Maximus is offline
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Default Re: Fighter Bug?

quote:
Originally posted by fdlu:

How about a pure interceptor fighter ?
Cheaper but more fragile and limited. Also then necessary as an escort fighter for bombers.
As a second thought.
How about a seeker-intercept component for
fighters. Like a weak, but mobile PDC.
No other weapons allowed. Only useful against seekers.
any comments...????



The interceptor idea could be cool when facing enemys with large fighter Groups. Though this not much of a problem with the current AI. If the AI is changed, or when MM adds TCP/IP it will be more of an issue.

Considering even my light fighters eat destroyers for lunch, I am sure going to want to keep enemy fighters away from my capital ships. A faster fighter that could get out in front of my fleet and pick off some enemy fighters would be great. Hmm...maybe I'll do a little tweaking to the vehicles file and try it out
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