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  #1  
Old December 20th, 2000, 06:45 PM

JDL JDL is offline
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Default Re: Modder\'s Corner #1 : Default_AI_Politics

Actually I think this makes sense.

As it is stated in the paragraph if

we = AI
they, Target = other AI or player

AI has 100 and you have 150 then % = 150

Think in that situation the ai would plead, since you outnumber it 3 to 2

This is inkeeping with the stipulation that above 120 the ai pleads

Personally I think It should be set higher
But It might BE set higher in Non-default AI.
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  #2  
Old December 20th, 2000, 10:57 PM
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Default Re: Modder\'s Corner #1 : Default_AI_Politics

Of course, the ONLY politics file I've found is the "default" one... (I haven't upgraded from 1.11 to 1.19 yet, since I've been at work all day, so I don't know if this has been changed).
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Old December 20th, 2000, 11:03 PM
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Default Re: Modder\'s Corner #1 : Default_AI_Politics

Yes, ver 1.19 now has individual politics files for all races and even different ones for neutral/aggressive AIs, etc. I too am at work and am curious how this will play out this evening!!
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Old December 20th, 2000, 11:28 PM
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Default Re: Modder\'s Corner #1 : Default_AI_Politics

Tampa, you will love it. Trust me.
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Old December 21st, 2000, 12:04 AM
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Default Re: Modder\'s Corner #1 : Default_AI_Politics

I'm suppose to be at work, but here I am posting on the shrapnel Boards. Now you all have me curious, I must call in sick tomorrow and play SEIV all night. Gee thanks. (Actually I am sick. oops, I mean )
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Old December 21st, 2000, 12:06 AM
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Default Re: Modder\'s Corner #1 : Default_AI_Politics

LOL.
Btw Atrocities, I have seen your shipset and it ROCKS. Nice work man.
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