|
|
|
 |

December 18th, 2001, 11:18 PM
|
 |
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Finally got around to updating another AI for se4 1.49.
The Cephalopeian Kingdom (Squids in Space  )
1008710257.zip
These are just AI/.emp and .txt files, the actual graphic files (as always) are available on the Kuat Drive Yards by Andres.....
Enjoy!
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|

December 20th, 2001, 08:17 PM
|
Major
|
|
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Updated my shipset with AI and also for Gold.
12-26-01 : Fixed errors in Genral and Constr_Facility files.
For 1.49 -
Shadri.zip
For Gold -
Shadri_Gold.zip
Thank you to Mephisto for providing me with an AI template to follow (used the Centauri as a guidline for certain things).
Let me know if you encounter any problems. The Shadri are meant to be a 'friendly' race that is more interested in exploration and research than war, but they will fight if pushed. They also have a long memory for past wrongs committed against them.
[ 26 December 2001: Message edited by: Val ]
|

January 3rd, 2002, 07:37 PM
|
 |
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
AI update.
Se4 1.49 Version of the Star Wars Empire 1 (sw-emp1, Vader's fleet). Included are .emp files for use with the race. Only .txt and .emp files are in this update, the original race bitmaps are available at Kuat Drive Yards.
1010079367.zip
Enjoy, any comments/etc please post or email me.
I_8_BAD_GRAPES@hotmail.com
There has been significant changes to all files from previous Versions of the sw-emp1, most notibly the design of ships and the Vehicle-Constructions.txt file.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|

January 21st, 2002, 03:10 PM
|
Private
|
|
Join Date: Aug 2001
Location: Manchester, NH
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Star Control : Ur-Quan Shipset
Version 1.0 by C.S. Durham
The Ur-Quan have returned!
The Ur-Quan have rudimentary AI. I know it works with ver. 1.49
Ur-Quan Shipset
|

January 24th, 2002, 01:38 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
[ June 15, 2002, 07:30: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 27th, 2002, 03:41 AM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Here are the Last Pyrochette files for the 1.49 Version. The next updates will be only for the Gold Version.
If you currently have the Pyrochette Race, you only need the Update, if not, use the other link.
Pyrochette for 1.49
Update Pyrochette for 1.49
|

January 27th, 2002, 03:43 AM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Here are the Last Aquilaeian files for the 1.49 Version. The next updates will be only for the Gold Version.
If you currently have the Aquilaeian Race, you only need the Update, if not, use the other link.
Aquilaeian for 1.49
Update Aquilaeian for 1.49
|

December 26th, 2007, 01:24 AM
|
 |
Private
|
|
Join Date: Dec 2007
Location: NSW, Australia
Posts: 8
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Newbie Question
I've been using SEIV Gold (V1.84) for a couple of years now and just decided that I want to customise my own race. I've downloaded varoius race portraits and ship sets but the ship classes don't match the ones I have in my SEIV. In the Imperial, IFN, IGFH and Kaelon picture sets I noticed the Barge especially.
Which mods do I need to get and implement to upgrade my SEIV to match the new ship classes?
|

December 29th, 2007, 01:31 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Newbie Question
The extra ship classes are from the Neostandard list (link is to the Wiki page). It's not actually a mod, but just a reference list for shipset creators and modders to work from. If a particular shipset doesn't have a separate image for a Neostandard class, it will substitute a second choice from the stock images.
BTW, the most recent version of Space Empires IV Gold is v1.91. There's also a megapatch to convert "classic" or Gold to Strategy First's SEIV Deluxe; the highest version of Deluxe is v1.95.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

December 29th, 2007, 04:26 PM
|
 |
Private
|
|
Join Date: Dec 2007
Location: NSW, Australia
Posts: 8
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Newbie Question
Aha! (He says hitting forehead with flat palm of hand!) Thank you and bless all your clones.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|