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July 17th, 2002, 08:49 PM
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Re: Space Empires IV: AI Races/Ship Sets
Yet another new race for everyone to enjoy. I bring you The Tesli'k Imperium.
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Deep roots are not reached by the frost.
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July 19th, 2002, 08:08 AM
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Re: Space Empires IV: AI Races/Ship Sets
Here is the ZIP file containing Version 1.0 of the Namovan Empire. Please make any comments in the Namovan Empire thread in the Space Empires IV discussion forum.
Namovan_10.zip
Thanks!
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July 29th, 2002, 03:06 PM
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Lieutenant General
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Re: Space Empires IV: AI Races/Ship Sets
I made another attempt to improve carriers/fighters for tholians:
1027947910.zip
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July 29th, 2002, 11:50 PM
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General
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Re: Space Empires IV: AI Races/Ship Sets
I made a Borg shipset a while back; it was rather crude. Now I did a revised one (because I couldn't think of anything else to do that was within my skill! Cubes are easy!  Well maybe Meklars... their ships are spheres connected by struts...) Anyway, Version 2 of my Borg shipset is available at PBW. Look for "Borg (Ed's) v2.0.0".
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August 2nd, 2002, 05:26 AM
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Lieutenant General
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Re: Space Empires IV: AI Races/Ship Sets
I made some changes to Vorlon ship set. It has some new images. AI is TDM Aquelinas (made by A.Lescano). Obviously, it can be played with unmodded/TDM SE but needs changes for Babylon5 mod.
1028258713.ZIP
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 2nd, 2002, 06:00 AM
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Lieutenant General
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Re: Space Empires IV: AI Races/Ship Sets
Oough.. There is a bug/feature in Aquealian/Vorlon design_creation.txt file that makes Gas/Ice colony ships to fly with speed 2.
Here is a corrected file that gives them parity with rock colony ships:
1028260698.txt
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 14th, 2002, 10:08 PM
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Brigadier General
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Re: Space Empires IV: AI Races/Ship Sets
[ September 15, 2002, 00:13: Message edited by: [K126]Mephisto ]
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