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August 25th, 2002, 12:35 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Space Empires IV: AI Races/Ship Sets
Here are some AI I made for the B5 MOD. They are compatible with both 1.49 and Gold Versions of the B5 MOD. They will NOT work outside of the B5 MOD. They are very much a work in progress and are not final nor are they "official" or "canon".
Have fun!
1030228380.zip
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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August 25th, 2002, 04:44 PM
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BANNED USER
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Join Date: Jul 2000
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Re: Space Empires IV: AI Races/Ship Sets
NULL
[ February 28, 2003, 06:16: Message edited by: Iggiboo ]
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August 29th, 2002, 07:57 PM
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Lieutenant General
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Location: Oxford, UK
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Re: Space Empires IV: AI Races/Ship Sets
Few more cosmetics to Minbari shipset: new Tinashi picture for carrierheavy, new Sharlin picture for baseship, new spacestation, plus a long list of Minbari design names (minbari.txt). I also took a liberty to make models for troops. They are loosely based on AOG miniatures :
1030643746.zip
Solops: Hadrian shipsets contain pre-Gold AI. To fix it, either copy AI files from some stock AI or edit them according to recipe you can find in main SE forum.
[ August 29, 2002, 19:06: Message edited by: oleg ]
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 30th, 2002, 12:40 AM
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Brigadier General
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Re: Space Empires IV: AI Races/Ship Sets
Old post
[ December 24, 2002, 15:47: Message edited by: TerranC ]
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A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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August 30th, 2002, 08:49 AM
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Shrapnel Fanatic
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Re: Space Empires IV: AI Races/Ship Sets
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 31st, 2002, 01:49 AM
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Major General
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Re: Space Empires IV: AI Races/Ship Sets
Updated Version of the B5 MOD AI. I had some typos in the Centauri files, took out research on shields, added the Vree. These are NOT the final AI files (research, designcreation) but are the ones I use to test the MOD.
1030751107.zip
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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September 8th, 2002, 02:57 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Re: Space Empires IV: AI Races/Ship Sets
Borg Variant 1.78
In this update I have again focussed on the DesignCreation and Research files of my AI for the Borg. I believe this Version to be v1.78 compatible (havent played a game the whole way through yet).
DesignCreation.txt:
I have changed the weapon selection slightly. AI will now use engine overloading weapons as a secondary selection.
Research.txt:
The Research tree has been extensively modified in the later stage of the game to prioritise those tech's that an AI really needs to be robust (eg: large spaceyards and stellar manipulation have been advanced whilst some less useful tech's have been pushed back).
Components.txt
The Family Group number of Borg Null Space Projectors has been given a new designation - different from that of regular Null Space Projectors.
Regards
God Emperor
1031446604.zip
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