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January 20th, 2003, 06:46 AM
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Major General
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Re: Space Empires IV: AI Races/Ship Sets
The rough Dilgar ship set for B5 MOD:
1043037950.ZIP
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January 20th, 2003, 10:27 PM
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Re: Space Empires IV: AI Races/Ship Sets
Latest Da path B5 MOD AI (pre-gold):
1043094274.ZIP
My latest fixes:
Version B5-VI-Path-C:
1: Re-did settings for "engines per move" for all ships (B5 standard) to prevent range check errors.
2: Re-did minimum/desired speeds in most ships, again to halt range check errors.
3: Changed to "resource generation - organics as ability for armor (leaky) and loaded armor into all ships/bases/wp as a misc ability.
4: Re-set maximum number engines for baseship and heavy baseship to 100 in order to prevent range check errors.
5: Took out misc. ability "solar generation" from scouts, colony ships, population transports, repair tugs to prevent 2 or more reactors from being designed into ships by the AI.
6: Changed defense base misc. ability from "solar generation" to "combat movement" to prevent reactors from being designed and to add "station keeping engines" to the designs.
7: Added scatter pulse and quad pulse weapons to Dilgar (based on same weapons used by Llort) in components.txt file.
8: Hopefully I didn't forget something I did, my notes are not the best.
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January 21st, 2003, 02:46 AM
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Re: Space Empires IV: AI Races/Ship Sets
This corrects the EA & Gaim AI_designcreation.txt typos and a new LNAW AI_Designcreation.txt
1043109898.ZIP
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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January 22nd, 2003, 06:24 AM
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Major General
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Re: Space Empires IV: AI Races/Ship Sets
This hopefully fixes the spacing errors in the B5 data/components.txt file.
1043234622.ZIP
Replaces earlier one (still had an error).
[ January 22, 2003, 11:24: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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January 31st, 2003, 09:29 AM
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Colonel
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Join Date: Jul 2001
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Re: Space Empires IV: AI Races/Ship Sets
Taera Fourth Revision: Taera Hive Imperium GOLD
(No AI)
1043998144.zip
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Let the game begin!
Green bug from outa space!
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February 2nd, 2003, 04:58 AM
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Major General
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Join Date: Sep 2000
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Re: Space Empires IV: AI Races/Ship Sets
First file is the zip for the two readme for the B5 MOD - Gold, second is the AI+Shipsets.
1: 1044154075.zip
2: 1044155514.zip
[ February 02, 2003, 03:13: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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February 3rd, 2003, 10:19 PM
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Corporal
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Join Date: Aug 2002
Location: EU
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Re: Space Empires IV: AI Races/Ship Sets
Here is a nice gif file for the confederation of the wingcommander games downloaded from the net
1044303673.gif
[ February 03, 2003, 20:24: Message edited by: Shapeshifter ]
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