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February 12th, 2003, 03:10 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: Space Empires IV: AI Races/Ship Sets
Borg Variant 1.78j
In this update I have again focussed on the DesignCreation and Research files of my AI, but, have also done some tweaking on the AI_Construction_Vehicles file in order to further enhance expansion and benefits from Mine technology.
DesignCreation.txt:
I have increased the number of ship types so that weapons payload is optimised.
Research.txt:
The Research tree has been tweaked in the early stages of the game a little (Missile 3 deleted and Combat Sensors and ECM advanced a bit).
AI_Construction_Vehicles.txt:
Coloniser construction increased slightly and Mines and Minelayers advanced in the queues a bit to ensure their use.
TechArea.txt and Components.txt files:
The Borg require the included TechArea.txt and Components.txt files to be placed into your data directory, or alternately, for the Borg Technology entry (in the TechArea file) and the various Borg components (in the Components file) to be copied into your existing files.
1045055418.zip
Hope you enjoy!
Regards
God Emperor
Note: The other races that I have done AI's for are in the latest Version of modpack and have been extensively revised too.
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February 12th, 2003, 11:08 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Space Empires IV: AI Races/Ship Sets
Pirate Lord: This is probably the worst place to try and ask something like that.
Go here instead:
http://216.167.123.13/cgi-bin/ultima...ubb=forum;f=23
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Things you want:
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February 15th, 2003, 03:43 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Space Empires IV: AI Races/Ship Sets
This is an update for few Proportions AI. To be used with Proportions 2.5.3 (or higher) only !
1045316333.zip
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 16th, 2003, 08:22 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: Space Empires IV: AI Races/Ship Sets
Ok, so I am a sick puppy for unleashing the TFC here
1045376425.ZIP
Testcase Fan Club Race style.....hehe *snicker*
[ February 16, 2003, 06:22: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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February 22nd, 2003, 02:21 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: Space Empires IV: AI Races/Ship Sets
Updated Ork AI for AI Death Match 2
1045832020.zip
[ February 21, 2003, 12:53: Message edited by: Atraikius ]
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February 21st, 2003, 07:33 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Space Empires IV: AI Races/Ship Sets
All right, I made race portrait for all human faction from SMAX :
1045848787.zip
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 21st, 2003, 11:08 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Space Empires IV: AI Races/Ship Sets
New AI for Proportions. I think it is best so far but you must give AI at least low bonus:
1045861634.ZIP
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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