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June 9th, 2003, 11:00 PM
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Corporal
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Join Date: Feb 2000
Location: Beaver Falls, PA
Posts: 82
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Re: Space Empires IV: AI Races/Ship Sets
Should have known I'd forget something. Here's a credits.txt file. Although it took quite a bit of work for me to make this race, that's just a fraction of the work of the artists whose pictures I used for the ship set. Plus, I used previously existing AI files as the starting points for mine. Now that the race has "gone public," this info should be included. I'd appreciate it if those who have downloaded the race would stick the credits.txt in the folder:
1055191582.txt
And, if you haven't downloaded the race yet, here's the complete file, including the above credits.txt
1055192306.zip
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June 15th, 2003, 05:31 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: Space Empires IV: AI Races/Ship Sets
Latest Version of the B5 MOD Gold.
B5 Gold "Main" files:
1055690978.zip
B5 Mod Race AI:
1055720287.zip
[ June 16, 2003, 00:39: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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June 21st, 2003, 12:04 AM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
Posts: 390
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Re: Space Empires IV: AI Races/Ship Sets
Here's Version 1.1 of the Nu'Wam Partnership Shipset:
1056146574.ZIP
ADDED: 3000 & 5000 Racial Point Empire files, adding to the existing 2000 Racial Point file.
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June 30th, 2003, 04:32 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
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Re: Space Empires IV: AI Races/Ship Sets
Here are the Verdurans Version 0.8 (No AI, provisional race picture)
Verdurans v0.8
[ June 30, 2003, 15:34: Message edited by: Chronon ]
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July 6th, 2003, 04:25 PM
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Corporal
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Join Date: Feb 2000
Location: Beaver Falls, PA
Posts: 82
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Re: Space Empires IV: AI Races/Ship Sets
I've upgraded the Pulp race/shipset to neo-standard [++, I think] and improved the AI. My unit is leaving for overseas duty in a few days, so this will probably be the Last update for while, altho I would like to do more with the AI. However, it's as good as I could get it, given the deadline I had to work with, and testing indicates that it compares favorably with other TDM AIs, altho the best ones, like United Flora and the Space Vikings consistently beat it. I hope everyone who downloads it enjoys it.
Here's the link:
1057500870.zip
Perhaps we'll have internet access where we're going. If so, I'll try to follow developments in the SE community. I wish we had remained here long enough for me to get a copy of the new game--guess I'll get it when I get back, plus, hopefully, SE5. Take care, everyone.
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July 8th, 2003, 10:54 PM
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Sergeant
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Join Date: Dec 2002
Posts: 220
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Re: Space Empires IV: AI Races/Ship Sets
Ok here is my first attempt at shipset making, this since my race is figther based i started with the fighters tell me what you guys think?
http://forum.shrapnelgames.com/newup...1057697527.jpg
1057697631.jpg
__________________
To each their own destiny...
...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
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July 9th, 2003, 11:10 AM
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Sergeant
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Join Date: Dec 2002
Posts: 220
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Re: Space Empires IV: AI Races/Ship Sets
Cruiser
1057741659.bmp
Dreadnought
1057741541.bmp
Huge Carrier
1057741896.bmp
Small Fighter
1057741959.bmp
Medium Fighter
1057741989.bmp
Large Fighter
1057742023.bmp
[ July 09, 2003, 10:13: Message edited by: Rojero ]
__________________
To each their own destiny...
...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
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