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June 15th, 2003, 05:31 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Space Empires IV: AI Races/Ship Sets
Latest Version of the B5 MOD Gold.
B5 Gold "Main" files:
1055690978.zip
B5 Mod Race AI:
1055720287.zip
[ June 16, 2003, 00:39: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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June 21st, 2003, 12:04 AM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
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Re: Space Empires IV: AI Races/Ship Sets
Here's Version 1.1 of the Nu'Wam Partnership Shipset:
1056146574.ZIP
ADDED: 3000 & 5000 Racial Point Empire files, adding to the existing 2000 Racial Point file.
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June 30th, 2003, 04:32 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
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Re: Space Empires IV: AI Races/Ship Sets
Here are the Verdurans Version 0.8 (No AI, provisional race picture)
Verdurans v0.8
[ June 30, 2003, 15:34: Message edited by: Chronon ]
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July 6th, 2003, 04:25 PM
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Corporal
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Join Date: Feb 2000
Location: Beaver Falls, PA
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Re: Space Empires IV: AI Races/Ship Sets
I've upgraded the Pulp race/shipset to neo-standard [++, I think] and improved the AI. My unit is leaving for overseas duty in a few days, so this will probably be the Last update for while, altho I would like to do more with the AI. However, it's as good as I could get it, given the deadline I had to work with, and testing indicates that it compares favorably with other TDM AIs, altho the best ones, like United Flora and the Space Vikings consistently beat it. I hope everyone who downloads it enjoys it.
Here's the link:
1057500870.zip
Perhaps we'll have internet access where we're going. If so, I'll try to follow developments in the SE community. I wish we had remained here long enough for me to get a copy of the new game--guess I'll get it when I get back, plus, hopefully, SE5. Take care, everyone.
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July 8th, 2003, 10:54 PM
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Sergeant
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Join Date: Dec 2002
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Re: Space Empires IV: AI Races/Ship Sets
Ok here is my first attempt at shipset making, this since my race is figther based i started with the fighters tell me what you guys think?
http://forum.shrapnelgames.com/newup...1057697527.jpg
1057697631.jpg
__________________
To each their own destiny...
...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
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July 9th, 2003, 11:10 AM
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Sergeant
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Join Date: Dec 2002
Posts: 220
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Re: Space Empires IV: AI Races/Ship Sets
Cruiser
1057741659.bmp
Dreadnought
1057741541.bmp
Huge Carrier
1057741896.bmp
Small Fighter
1057741959.bmp
Medium Fighter
1057741989.bmp
Large Fighter
1057742023.bmp
[ July 09, 2003, 10:13: Message edited by: Rojero ]
__________________
To each their own destiny...
...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
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July 27th, 2003, 06:30 PM
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Private
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Join Date: Jan 2003
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Re: Space Empires IV: AI Races/Ship Sets
Ok I've rewritten almost completely the old AI of the Infernal Realm (that was copied by a stock AI). It works pretty good and is also a pretty cool shipset!
Here's the updated shipset: Infernal Realm Version 1.1
It was tested with SE4G 1.84.
[ July 29, 2003, 11:24: Message edited by: Z.e.r.o ]
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