.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 4th, 2001, 02:37 PM

Codo Codo is offline
Corporal
 
Join Date: Feb 2001
Location: Fishers, IN 46038
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Codo is on a distinguished road
Default Ship\'s Sensors

I just wondered something. Do all ships have EM Passive 1 and EM Active 1 sensors built-in automatically>

Thanks,
Codo
Reply With Quote
  #2  
Old April 4th, 2001, 02:40 PM

Codo Codo is offline
Corporal
 
Join Date: Feb 2001
Location: Fishers, IN 46038
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Codo is on a distinguished road
Default Re: Ship\'s Sensors

OK, looking at some of the files, I guess I should revise my question... Ar level 1 of all types of sensors built into every ship?
Reply With Quote
  #3  
Old April 4th, 2001, 05:14 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Ship\'s Sensors

Yes, level one is the 'default' level for both active and passive EM sensors. That's why 'stealth' armor has level two cloaking in both.
Reply With Quote
  #4  
Old April 5th, 2001, 02:25 AM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Ship\'s Sensors

Hmmm Good Ol' MkI Eye balls

------------------
mottlee@gte.net
"Kill em all let God sort em out"
__________________
Kill em all let God sort em out
Reply With Quote
  #5  
Old April 5th, 2001, 02:46 AM

Lucanos Lucanos is offline
Corporal
 
Join Date: Mar 2001
Location: Sweden
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
Lucanos is on a distinguished road
Default Re: Ship\'s Sensors

quote:
Originally posted by Baron Munchausen:
Yes, level one is the 'default' level for both active and passive EM sensors. That's why 'stealth' armor has level two cloaking in both.


Just so I can get rid of my confusion:

So the other sensors (i.e. temporal; first lvl) can spot a cloaked ship using stealth armor?

...thanks!
__________________
The best way to seek help is to help the best seek the way.
-Philter
Reply With Quote
  #6  
Old April 5th, 2001, 05:17 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Ship\'s Sensors

That is incorrect. By default, all ships have a sensor rating of ZERO. Stealth Armor has a cloaking level of one in both Active and Passive EM.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #7  
Old April 5th, 2001, 06:18 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Ship\'s Sensors

Yes, the 'special' sensors available to Temoral and Psychic races can see a ship with stealth armor even at level 1, but then so can any sensors in the default game. Even "Hyper Optics I" can see a ship with stealth armor.

Will: You do realize that "prevents level 1 scans" in the ability description means that the cloaking is level TWO? Read the components.txt file before you get too assertive about this. If you are getting cloaking at level 1 you are playing a different game than I am.
Reply With Quote
  #8  
Old April 6th, 2001, 01:53 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Ship\'s Sensors

Baron is right. That is why you can't see mines, they cloak to level 5 in all areas. Some storms also cloak to level 5, although you must learn from experiance which ones do as it is not listed in the system description.
Anything that is cloaked to level 5 can not be spotted with the standard componets in the game.
Reply With Quote
  #9  
Old April 6th, 2001, 06:31 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Ship\'s Sensors

quote:
Originally posted by Baron Munchausen:
Will: You do realize that "prevents level 1 scans" in the ability description means that the cloaking is level TWO? Read the components.txt file before you get too assertive about this. If you are getting cloaking at level 1 you are playing a different game than I am.


Sorry if I didn't quite feel like running to the other computer to check that yesterday. I happened to have downloaded the v1.34 patch tonight, so I checked it. Says "Prevents level 1 ... scans". So technically, it is cloaking two. However, my mind is used to start counting at zero, and I don't quite get the idea of everything having a cloaking level of at least one. Thus, I interpret in in my mind as Cloaking Device I giving a level one cloak. I never let technicallities get in the way of me seeing how things really work. How about this, mod all the cloaking and sensor techs, so that the levels are added by 10. Still works the same way, but the numbers behind it are different
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.