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October 31st, 2002, 03:36 AM
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Join Date: Oct 2002
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Re: Patch Questions
Heheh no I was looking for
/Dungeon Odyssey/Tiles
Thnx for the help
Edit : I changed that thign form 60 to 999 and it doesnt seem to Last any longer =(
[ October 31, 2002, 01:42: Message edited by: RabidDuck ]
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November 1st, 2002, 05:57 PM
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Join Date: Sep 2002
Location: Utah
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Re: Patch Questions
I didn't use any torches for the dark levels, and still I cleared everything in minutes.
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November 3rd, 2002, 09:18 PM
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Join Date: Sep 2002
Location: Phoenix AZ
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Re: Patch Questions
Any new word on a public release of the first patch. I'd really like to get my hands on the new tile generator, and that new module too...
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November 7th, 2002, 12:56 AM
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Join Date: Sep 2002
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Re: Patch Questions
Now that the new patch is out, I love the load feature in the tile editor, it makes viewing and adjusting tiles simple enough, but I have noticed that it only views 20 files from your initial Dungeon Odyssey directory. The arrows to view more don't seem to work... Are other people having this problem, or is it a bug on my system?
Also, I've noticed that when you load another tile (after already editing one) it does not refresh, but instead over-writes the current tile with the new one. The only problem with this is that if you have null tiles in your new tile, they will retain the properties of the previous tile. Can this be addressed in another patch later on?
[ November 06, 2002, 23:00: Message edited by: Ahmo ]
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November 7th, 2002, 12:13 PM
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Brigadier General
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Join Date: Sep 2000
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Re: Patch Questions
Send all bugs to Aaron with a description what is wrong. 
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November 7th, 2002, 01:31 PM
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General
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Join Date: May 2002
Location: Canada
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Re: Patch Questions
In the tile editor, all I do is hit F1 to paste an empty tile over the old before I load. Because I haven't copied a tile to that slot in memory (Ctrl+F1 to F8 to copy, F1 - F8 to paste!) it pastes an empty tile which effectively 'clears' the grid.
Hope this helps, Cheers!
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