Well, that didn't work either. If I replaced the 'effect1' bitmap with 'weapons.bmp', it just kept on using 'SpellFXMissiles'. And when I added an extra effect (effect7), it wouldn't work (when I fired, it didn't show anything). But I CAN add extra frames to the original SpellFXMissiles, so that's how I'll have to do it then.
well, now that's fixed (somewhat

) I can move on to the next little problem I'm having now.
You see, I tried adding a new sound to the 'health potion' (in this case a wrench

). But somehow it just won't use it, in fact, it STILL uses the old sound. I just don't get it, I fear it's some typo, but I can't find it

. Same goes for the 'food' (fuel).
[ February 28, 2004, 09:36: Message edited by: ace joh ]