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  #1  
Old April 12th, 2001, 04:38 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Should large mines be counted as three mines for sweepers?

I have put anti-engine on a minehead it seem to work!
Can't see why the components would not work, except as pointed out during those threads, the mines will keep going off if there is an enemy ship in the square. So if you load um up with anti-engine/ anti-weapon they will all go off as the ship is still alive.
But they would make for excellant bobby-traps and also for those empire who use boarding parties!!! No engines- No supplies before fight- no shields/ weapons
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  #2  
Old April 12th, 2001, 08:44 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Should large mines be counted as three mines for sweepers?

Has anybody tried putting shield disruptors & boarding parties on a mine?
What about a really expensive alliegiance subverter?
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  #3  
Old April 12th, 2001, 09:05 PM

Nitram Draw Nitram Draw is offline
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Default Re: Should large mines be counted as three mines for sweepers?

Boarding parties on mines? Thats cold, real cold!
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Old April 13th, 2001, 12:08 AM

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Default Re: Should large mines be counted as three mines for sweepers?

From the previous mines thread IIRC shields are not active against mines.
As for boarding parties...... now there's a good idea

As or sweepers treating large mines as 3 targets....nah. It would be better if there were large warheads to justify larger mines, say something that could seriously dent an organic kamikaze minesweeper. 400 damage and 15 - 20kt space requirement, expensive to build of course.

Allegiance subverters may work, it could trigger a combat though. So every ship that gets subverted then has to fight the rest in the minefield (allowing them to kill the mines with point defense and projectile (?) weaponry.
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Old April 13th, 2001, 12:08 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Should large mines be counted as three mines for sweepers?

Boarding parties- Now your just being silly, they would require quater and life support!
Remember mines don't attack like usual ships as they don't iniate combat they just go off, very unfair advantage with boarding parties. And also shields are not up during mine attacks so shield depletors are of no use.
I think that engine, shield, and weapon destroying components would be OK but anything alse would unbalance the game.
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  #6  
Old April 13th, 2001, 12:19 AM
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Dracus Dracus is offline
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Default Re: Should large mines be counted as three mines for sweepers?

Man, how big would that mine have to be?

Capt, that mine over there is as big as a ship.
oh my god, it's full of people.

or maybe;

What the hell? were did all these tiny people come from? get my fly swatter would you.

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  #7  
Old April 13th, 2001, 02:48 AM
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raynor raynor is offline
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Default Re: Should large mines be counted as three mines for sweepers?

LOL!

This reminds me of a time long ago when I was playing Stratego with my father. He was chasing me all over the board with a piece, and I didn't know what it was. Finally, I attacked him. I told him my piece was a '9'. He announced his piece was a 'bomb'.

I guess I forgot to tell him bombs don't move.
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