|
|
|
|
 |

September 7th, 2003, 09:30 PM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Fury Question, Ask Away
The models must be converted to .x format and use a texture bitmap (.bmp format) of any size.
Personally I have good experience with using anim8or to model and Lithunwrap to do the texture mapping. Both programs are freeware.
[ September 07, 2003, 20:34: Message edited by: Rollo ]
|

September 8th, 2003, 01:36 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: Star Fury Question, Ask Away
Rollo we need links. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

September 8th, 2003, 02:32 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Star Fury Question, Ask Away
I would also recommend Wings 3D ( www.wings3d.org) for making ship models; it has a UV texture mapping plugin (what you need to make the texture bitmaps for the models  ) and exports to .3ds, which is easily converted to .x (just look on Google for a program called 3dsconv.exe). Wings has a TON of mesh manipulation commands - I made the saucer section of the Enterprise in just a few minutes by creating a cylinder and repeatedly insetting and extruding faces on either side!
Now you say you can make your texture files ANY size? That's news to me... looks like ships might start coming in "good graphics card" and "crappy graphics card" Versions! 
__________________
The Ed draws near! What dost thou deaux?
|

September 8th, 2003, 07:54 AM
|
 |
Sergeant
|
|
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Fury Question, Ask Away
Quote:
Originally posted by Atrocities:
Rollo we need links.
|
I found one for lithunwrap...
http://files.seriouszone.com/download.php?fileid=198
__________________
Weird Worlds Rocks!
|

September 8th, 2003, 11:30 AM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Fury Question, Ask Away
Quote:
Originally posted by Wydraz:
quote: Originally posted by Atrocities:
Rollo we need links.
|
I found one for lithunwrap...
http://files.seriouszone.com/download.php?fileid=198 thanks.
and anim8or is simply www.anim8or.com
|

September 8th, 2003, 02:03 PM
|
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Fury Question, Ask Away
1) What is the quality of the 3-d engine? How does it compare to top-of-the-line 3-d games?
2) How much control do you have over individual ships? Do you have multiple turrets per ship? Can you shoot at multiple targets at the same time? Is there damage control and repair like in Starfleet Command?
3) How big are space battles? Can you have allied ships? Can you be part of a fleet action?
|

September 8th, 2003, 08:52 PM
|
 |
Major
|
|
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Fury Question, Ask Away
Quote:
Originally posted by deccan:
1) What is the quality of the 3-d engine? How does it compare to top-of-the-line 3-d games?
2) How much control do you have over individual ships? Do you have multiple turrets per ship? Can you shoot at multiple targets at the same time? Is there damage control and repair like in Starfleet Command?
3) How big are space battles? Can you have allied ships? Can you be part of a fleet action?
|
1) This obviously is not Doom3 or HL2, as its only one guy doing all the coding. Nothing overly dramatic about the graphics, pretty decent textures, I haven't ever seen anything that looked horrible, but nothing is super extreme outstanding. Of course, the game is to run on a P3 500 or so, so it really cannot hold a candle to Doom3 (I am ever so eagerly waiting for it... but I worry, will my P4 handle it?)
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|