|
|
|
 |

September 9th, 2003, 11:28 AM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Fury Question, Ask Away
Quote:
Originally posted by deccan:
Is there any multiplayer capability in the game?
|
no
|

September 9th, 2003, 11:28 AM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Fury Question, Ask Away
Quote:
Originally posted by narf poit chez BOOM:
wuzza TCN battlegroup
|
TCN = Terran Confederation Navy
|

September 9th, 2003, 02:42 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Star Fury Question, Ask Away
What I want to know most about is how is the interface? Will there be a lot of buttons to press just to fly your ship, or some sort of simplified commands? I'm not a big fan of flight simulators, so I don't want to spend my whole time trying to learn to fly the ship.
|

September 9th, 2003, 02:57 PM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Fury Question, Ask Away
The ships are very easy to fly using the mouse and some hotkeys (which you can customize, of course).
Rollo
|

September 9th, 2003, 03:40 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Fury Question, Ask Away
Quote:
Originally posted by deccan:
2) How much control do you have over individual ships? Do you have multiple turrets per ship? Can you shoot at multiple targets at the same time? Is there damage control and repair like in Starfleet Command?
3) How big are space battles? Can you have allied ships? Can you be part of a fleet action?
|
2: You control your ship directly, and specify orders for your fighters to follow. You do not have the opportunity to control any other ships. You pretty much have to target one thing at a time, except that point defense will autofire on any inbound missiles or enemy fighters without you targetting them. You get a basic repair ability that improves with experience, and there are repair bays to increase repair rate. There are also single use items you can carry in cargo for emergency repair of shields, armor and hull.
3: As SJ alluded to, one of the things you can do is to look for a friendly fleet beating up on some bad guys and try to slip in for a kill or two for experience. You can also look for the aftermath of battles to scavenge equipment for your own use or to sell. One of the things that I look for when entering a new system is for the light show of a fleet battle off in the distance. Frequently, you can see the weapon effects before you can see the ships themselves. Of course, when you've worked your way up to a battleship, you can cause quite a light show yourself. 
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

September 9th, 2003, 03:59 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Fury Question, Ask Away
How easy is it to "mod" new systems and sectors?
|

September 9th, 2003, 04:33 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Star Fury Question, Ask Away
I think systems are about the same difficulty as SE4 system in terms of modding, except there is more flexibility and more detail possible...
Rollo's made a quite nice map for Sol. Sun in the middle, planets in random places in their orbits at specific distances from the sun... Moons in random positions in a circle around the planet... And a very nice asteroid belt. Detailed descriptions, colony types, populations, etc.
Quadrant modding is mostly a matter of specifying what systems are present, and the links between them. There's also a legend for your map, and colouring of the warplines and systems, and systems that start out invisible, etc.
[ September 09, 2003, 15:38: Message edited by: Suicide Junkie ]
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|