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Old September 12th, 2003, 04:40 PM

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Default Re: Star Fury Question, Ask Away

Thanks for the info
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Old September 12th, 2003, 06:54 PM

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Default Re: Star Fury Question, Ask Away

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To answer your second question, the game is 2D like Starfleet Command. It would be cool to fly in a 3D environment, but in practice the game feels vast enough in 2D for my taste. I don't think you will feel too restricted
So all ships and planets, and just about everything is on the same plane?

No attacks from above, or below?

Is is analogous to sailing a ship on the ocean where movement is restricted to 'port' or 'starboard'?
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Old September 12th, 2003, 07:44 PM
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Default Re: Star Fury Question, Ask Away

sailing ships shipset?
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Old September 13th, 2003, 12:33 AM

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Default Re: Star Fury Question, Ask Away

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Originally posted by clark:
So all ships and planets, and just about everything is on the same plane?

No attacks from above, or below?

Is is analogous to sailing a ship on the ocean where movement is restricted to 'port' or 'starboard'?
Ooh, if so, this is bad. I wouldn't like a space combat game that didn't have a real 3-d engine.
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Old September 13th, 2003, 01:02 AM
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Originally posted by deccan:
I wouldn't like a space combat game that didn't have a real 3-d engine.
It really depends on how you define a 3D engine. To me it means rendering 3D objects in realtime. Just because these objects do not move "up" or "down" does not mean it is not a 3D engine. The planets and ships ARE rendered in 3D, so it is technically a 3D engine!
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Old September 13th, 2003, 01:04 AM
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Default Re: Star Fury Question, Ask Away

You can place the 3d objects above or below the plane of combat if you like, no problem. It is a 3d rendering, and the most common camera view is above and behind your ship.

To keep things simple, there isn't a command to "dive" or "pull up", no rolling the ship to align with starbases, etc.
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Old September 14th, 2003, 01:50 AM

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Quote:
Originally posted by Wydraz:
It really depends on how you define a 3D engine. To me it means rendering 3D objects in realtime. Just because these objects do not move "up" or "down" does not mean it is not a 3D engine. The planets and ships ARE rendered in 3D, so it is technically a 3D engine!
I realize that that's technically true, but I also realize that this takes a lot out of what I was expecting from the game, having fighters swoop all over capital ships, etc. One of the most fun battles I've had in Homeworld was a big battle in which two big fleets approached each other at right angles. Now that was a cool 3-d engine.

The lack of ability to duck and climb also means that there won't be much dogfighting, and that's bad to me too.

[ September 13, 2003, 12:56: Message edited by: deccan ]
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