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  #1  
Old September 24th, 2003, 06:47 PM

DeadZone DeadZone is offline
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Default Re: Modding the Demo

It would appear tho that you cannot edit the CampaignData.txt file or the demo wont read the file.
This means that wot you can modify is extremely limited.

Edit: Skip that it is actually almost unmoddable

[ September 24, 2003, 18:02: Message edited by: DeadZone ]
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Old September 24th, 2003, 08:11 PM

DeadZone DeadZone is offline
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Default Re: Modding the Demo

Ok the only file that I have successfully modded is Main_PurchaseShipsPlayer.txt
I have given a Cruiser 8000 tonnage
and also I have found that you can survive ramming a ship with high enuf shields. I rammed a terran cruiser and it knocked off just over 1000 shield points (I had over 2500 left)
So we can still have some fun modding the demo while we wait for the full game
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Old September 24th, 2003, 10:39 PM

DeadZone DeadZone is offline
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Default Re: Modding the Demo

And here is proof that you can add your own ships to the demo
http://chrisnewton.lfhost.com/gunboat.jpg
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Old September 24th, 2003, 10:53 PM

Phoenix-D Phoenix-D is offline
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Default Re: Modding the Demo

Deadzone, try to buy that ship. When I tried to make 360 degree mounts, they wouldn't work in game. The arcs would never go past 45 degrees, and the center-mounted turrets I made wouldn't fire period.
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Old September 25th, 2003, 12:06 AM

DeadZone DeadZone is offline
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Default Re: Modding the Demo

Im finding the same problem with the 360degrees thing and not all the turrents will fire

Also as a side note you can add objects to systems eg. I now have two space stations around Freeport V
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Old September 25th, 2003, 03:08 AM
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Wydraz Wydraz is offline
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Default Re: Modding the Demo

Quote:
Originally posted by DeadZone:
And here is proof that you can add your own ships to the demo...[/url]
We're on the same page here, more or less.

Click here

I'm working on the skybox (and other graphics) as well as ship modeling. you can probably tell I haven't textured the ship yet.

I'm thinking about making a tutorial for ship modeling. But I haven't figured out how to alter the .x file (or the SpaceObjects_XFiles.txt file?) to account for engine glow and weapon hardpoints. Any ideas?
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Old September 25th, 2003, 04:04 AM
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Captain Kwok Captain Kwok is offline
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Default Re: Modding the Demo

It's the SpaceObjects file you need to edit for your ships weapon hardpoints and engine glow co-ordinates. This may require some trial and error on your part to figure these out...
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