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June 7th, 2004, 10:48 PM
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Re: Engines
Nice ideas fellas.What about being able to "over load" the engine....like the engine will give you an extra boost and go very fast but the catch is the engine will be suvearly damaged or even destroyed.
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June 7th, 2004, 11:07 PM
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Re: Engines
There are a few "destroyed on use" abilities... don't think any of them give extra bursts of speed, but there *are* ones for extra shields and extra weapons energy, so you can give your engine one or both of those abilities so you can "Divert full power to shields!" 
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June 8th, 2004, 06:38 PM
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Re: Engines
Really?I didn't know that...
Quote:
Originally posted by Ed Kolis:
so you can "Divert full power to shields!"
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Yeah,this would be great.Always wonderd what to do with the extra power? Muaahhahahhahhaaaa
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June 8th, 2004, 06:52 PM
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Re: Engines
If you do that you just have to be -really- careful of where you right click in the ship interface.  Don't want to trigger your engine at the wrong time.
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June 8th, 2004, 07:41 PM
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Re: Engines
So there really is an ability like this.To use it i have to right click ( amm what,shields,armors and engines? )
So it would be in ship interface window, haa? Wouldn't that jettison the object?
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June 8th, 2004, 07:52 PM
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Re: Engines
If that would only destroy the engines then that would be perfect because it gives the crew something to do. (repairs)
I like turning, acceleration idea. By the way, does the game have a cloaking device? It does have tachyon sensors but do they actually have any use?
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June 8th, 2004, 08:27 PM
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Re: Engines
No, the tacyon sensors don't have any use. MM was going to add cloaking and a lot of other things but apparently those plans fell through.
If you use a "destroyed on use" component, it isn't just destroyed- it vanishes. No repairs possible.
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