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  #11  
Old April 18th, 2001, 06:42 AM

Trachmyr Trachmyr is offline
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Default Re: No movement required for Bases

Oh ringworlds exists... One game I had 3 sphereworlds, 1 around each star in a trinary system. Talk about overkill!
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  #12  
Old April 18th, 2001, 02:02 PM

rdouglass rdouglass is offline
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Default Re: No movement required for Bases

quote:
Originally posted by Trachmyr:
Oh ringworlds exists... One game I had 3 sphereworlds, 1 around each star in a trinary system. Talk about overkill!


Nah..I don't think they're overkill, they can make for a cool game. I've said this before in other Posts, but you should try it. Build a sphereworld, put a few WP's and orbiting SY's on / around it. Then give EVERYTHING ELSE away to the AI (except anything in orbit around your SW so you don't get blockaded). Makes for a cool game IMO. It takes a little while to get to that point, but it really gives you a 'underdog' feeling without a base (points, etc.) to work with.
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  #13  
Old April 18th, 2001, 04:17 PM

Sirkit Sirkit is offline
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Default Re: No movement required for Bases

The first time I made a sphereworld I had intended to make a ring world but I mis counted the number of facilities required (oops!) the damn thing almost sent me into bankrupcy! Thats what you get for not mining and just focusing on research (I had closed the warp points to my only enemy in the dead zone ( burn planets burn )
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