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Old October 1st, 2003, 02:59 PM
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Default Re: scales

So, in a nutshell:
You will no longer have to touch the tax scales, unless there is unrest somewhere.
Am i correct?

But i still want to know what Desert Sun gives you...
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Old October 1st, 2003, 03:03 PM

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Default Re: scales

Quote:
Originally posted by Nerfix:
So, in a nutshell:
You will no longer have to touch the tax scales, unless there is unrest somewhere.
Am i correct?

But i still want to know what Desert Sun gives you...
Raising taxes is more intended as a way to raise cash in dire situations under the new system, the unrest effect of raisning taxes has also been toned down somewhat, so there still might be times where you want to raise taxes, but as a rule of thumb you should stick with 100 unless you need to get rid of unrest.
Desert sun will spread you required heat 3 outside of your dominion. It might be useful for Abysia or Machacka if they decide to go for heat 3.
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Old October 1st, 2003, 03:08 PM
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Default Re: scales

Edit: Sorry, makes sense to me now.

[ October 01, 2003, 14:10: Message edited by: Nerfix ]
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Old October 1st, 2003, 03:12 PM

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Default Re: scales

So, what is Production scales use if it doesn't give more cash ? Help in resources ?
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Old October 1st, 2003, 03:14 PM
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Default Re: scales

Ummm...
It does help with resources in Dom I, so i suppose that's it in Dom II...

Edit: I also believe that there was a "Heart of Winter" theme in Dominions II, but it was apparently removed, and i suspect it had oppsite effects of Desert Sun, I.E spreading +3 Cold outside of your Dominion.

[ October 01, 2003, 14:19: Message edited by: Nerfix ]
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Old October 2nd, 2003, 05:42 PM
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Default Re: scales

Desert sun and Heart of winter raises scales to +2 in border territories, not +3.

Production increases gold as well, I think. It was removed and inserted again (the beta folks might know better)
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Old October 2nd, 2003, 05:48 PM

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Default Re: scales

Turns out both production and growth give +2% per step.
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