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October 2nd, 2003, 07:49 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Curse...
So...
You can't remove curses with Wish in Dominions I...
Hello, it's 100 Astral gems!
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 2nd, 2003, 08:19 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Curse...
Quote:
Originally posted by johan osterman:
I, at least, am not very opposed to curses being removable by wishes. The cost of wish is very prohibitive and in a multiplayer game there are bound to be ways to better spend 100 astral games. I guess if you mainly single play and more or less roleplay your commanders the wish as a remove curse might be desirable, but to me the wish as a remove curse is so expensive as to make it almost pointless to implement it, which is also why I wouldnt mind seing it implemented, since it is debatable if anyone ever would use it that way in a multuplayer game.
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now that you speak of wishes, does the wish description in the code, relative to people or units teleported, has a corresponding keyword? None of the vets ever succeeded in bringing this description into play?
sidenote : new wishes exists in doms II ?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 2nd, 2003, 08:39 PM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Curse...
Errrrrrrrr, I dont understand that why is it impossible to remove curse?! Its VERY easy to curse some chars in Dom I. 
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October 2nd, 2003, 08:57 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Curse...
Quote:
Originally posted by Pocus:
now that you speak of wishes, does the wish description in the code, relative to people or units teleported, has a corresponding keyword? None of the vets ever succeeded in bringing this description into play?
sidenote : new wishes exists in doms II ?
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Huh? Please rephrase that question: relative to people or units teleported...keyword?
New wishes. I'm not sure. None recently, but it has been more than a year since we started and most stuff is quickly forgotten. It's more fun to play that way. You will get surprised and happy and all warm inside when you betatest the game. 
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October 2nd, 2003, 08:57 PM
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BANNED USER
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Re: Curse...
Quote:
Originally posted by johan osterman:
quote: Originally posted by Aristoteles:
Is there a way to remove curse in Dominions 2?
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nope I ask it as well...WHY?
If it cannot be removed, than you must make curse a VERY rare stuff in Doms 2...in Doms 1, it is fairly easy to curse what you want, and you cannot remove it. You call this balanced?
[ October 02, 2003, 19:59: Message edited by: Zerger ]
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October 2nd, 2003, 09:39 PM
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Major
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Re: Curse...
The only thing I find annoying about Curses is when they land on a Pretender, which IMHO seems out of line to the supposed magical power of the pretender. It's also _far_ more annoying when a Pretender gets a curse; having a combat Pretender is difficult enough already!
Perhaps Pretenders and prophets could be immune to curses? It's seem reasonable that such extreme divine power would place you outside the normal realm of fate.
I like Horror Mark being absolute though, as it fits better.
[ October 02, 2003, 20:40: Message edited by: Jasper ]
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October 2nd, 2003, 10:20 PM
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Second Lieutenant
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Re: Curse...
Well, the curse just helped me defeat a Sphynx with a whopping 1300hp and 6 in death and nature in Dom I yesterday. Several armies just couldn't do anything and got slaughtered without making a scratch, until it finally became feebleminded and couldn't fight back. So, I like the curse so far. 
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