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Old October 3rd, 2003, 12:38 AM
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Default Re: Curse...

Curse doesn't need to be as easy to remove as it is to apply, because it doesn't do all that much. It's only a big deal if the cursed unit in question is a hyper-powerful close combat type, and even then, it can be countered by healing the afflictions and/or using other protection and/or regeneration on the unit.

One idea might be to add a Remove Curse spell, but make it so expensive that it's only really desirable for roleplayers and pretenders, and make it so it's not certain of working, and the chance of success is based on the relative power of the wizard who cast the curse, against the power of the wizard casting Remove Curse.

Just an idea. I think it's interesting the way it is, though I would like to see an (inefficient) way to do it, mainly for roleplaying purposes.

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