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October 3rd, 2003, 04:10 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: Curse...
Quote:
Originally posted by Sunray_be:
>Curse is the great equalizer
Agreed. I can live without "remove curse" (a wish seems logical however, and probably easy to do with a patch). I must admit that Curse is very special : it never misses, it always targets the biggest unit (more hp) and MR offers no protection. I see no other spells like that.
Only solution I've found is to give *bigger* units to your pretender. In my first game I was able to completely avoid curse on my 20hp Medusa because she had vine ogres (43 hp) around her. If you have a 125hp dragon, try Blood Vines, Abominations or Iron dragons (nothing can save a 500hp Sphinx, I'm afraid).
But, well, that's an equalizer. Without Curse (or even if MR negates) it'll be _much_ harder to kill the biggest creatures IMHO, like Sphinx, Great Mother, FI etc.
And think positive : Curse only gives more afflictions and afflictions can be removed (hard to do but far from impossible).
Cheers
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I agree on this 100%.
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October 3rd, 2003, 04:17 PM
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BANNED USER
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Join Date: Sep 2003
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Re: Curse...
If there won't be a spell like remove curse, there must be a wish to remove it.
It is too easy to curse units, I think it would be good to have a remove curse spell still, or cursing should be very rare.
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October 3rd, 2003, 06:06 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Curse...
True. Still, even with an expensive Remove Curse, a rampaging pretender can still be successfully attacked and afflicted with curse, since it is easy to curse, and Remove Curse wouldn't heal afflictions, and would require retreating the pretender to a lab, and then spending large amounts of gems to undo something that can pretty easily be re-done. The strategy of repeatedly removing curses from one's pretender would actually be more damaging to an empire than just living with curses.
PvK
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October 3rd, 2003, 06:11 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Curse...
Uhmmmmmm, if it is so easy to curse the units, why isn't there a remove curse spell?????????
This is making no sense to me!
So what if I remove curse? You can curse my units again, but at least I will be able to remove it if I want to!
I think that we need a cheap way [normal spell] to remove the curse, cuz it is easy to curse the enemy units.
[ October 03, 2003, 17:12: Message edited by: DominionsFAN ]
__________________
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 3rd, 2003, 06:35 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Curse...
It is easy to kill units. Should it also be easy to return them back to life?
Removing afflictions is not that either, is it? Maybe we should add something to the game that would't let you just heal them and stop worrying... Maybe something like a damnation, that dramatically improves the possibility of getting an affliction. It should be unremovable though, for otherways it would have no effect as it would just be removed.
Oh, wait. I think we have this, it is called curse. It needs Astral and Nature, so even if it isn't common it is accessible to almost every nation.
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October 3rd, 2003, 10:50 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Curse...
Bah, all this is irrelevant ... if you play Arco !
Healing afflictions become sooooooo simple ! 
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October 4th, 2003, 12:12 PM
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Major
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Join Date: Sep 2003
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Re: Curse...
An idea about trying to remove curses - what about a ritual allowing a cursed commander to meet his 'Fates' (say, 3 uber-Norns, or 3 Erynies - special harpy or medusa-like monsters) in an arena-like death match?
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God does not play dice, He plays Dominions Albert von Ulm
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