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March 25th, 2004, 02:39 AM
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Corporal
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Join Date: Mar 2004
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Re: Army Map Movement vs Map Movement Speed
Quote:
I also would like to know how many action points a unit need to move one square in the map during a battle...
I have a Hero wikth 30 action poimts:
1) how many square can he run in a turn in a battle ?
2) are action points related to the number of attacks or an attack expire all yours action points ?
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Each square of forward, backward, or lateral movement takes 2 AP. Diagonal moves take 3. Attacks and spellcasting take all AP for the round.
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Point blank annihilation.
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March 25th, 2004, 12:53 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: Army Map Movement vs Map Movement Speed
Thank you Northfleet, that makes sense!
CC
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March 25th, 2004, 01:18 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Army Map Movement vs Map Movement Speed
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Originally posted by Norfleet:
Ocean squares seem to never allow more than one move, with the exception of units that sail, and can skip over one sea square to land on any land square.
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This is true, and I would actually want to label it a "bug", simply because it makes Map Movement values for aquatic creatures moot and cannot be in the interests of the designers. It drives me crazy that tritons and queens of the deep have to slug their way around.
Has this actually been indicated as something which will be fixed, or just an oddity?
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March 25th, 2004, 06:40 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Army Map Movement vs Map Movement Speed
It it a feature. From the manual 5.2.5:
Underwater movement works in the same way as movement on dry land with one exception: it is not possible to move more than one province underwater.
I dont find it annoying since water provinces often are 'bigger' than land provinces, you can get where you are going by crossing 2 water provinces or 5 land provines.
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March 25th, 2004, 06:53 PM
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Lieutenant Colonel
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Re: Army Map Movement vs Map Movement Speed
Sorry, you are right. I must have (subconsciously: purposefully?) overread that.
I must say I find it highly counter-intuitive. I would have understood a rule such as:
- poor amphibions can only move 1 prov underwater
- amphibians can only move 1 prov underwater
- aquatic beings can move their full map movement underwater
Anything else just seems really bizarre, not the least because many aquatic creatures have a map movement of 2 or more.
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March 26th, 2004, 10:23 AM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
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Re: Army Map Movement vs Map Movement Speed
Hmm, since water provinces usually are really big, I like it the way it is. Also, the map movement value on aquatic beings has the same worth as a precision stat on a commander: Both can get items which allow them to use these stats...
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March 26th, 2004, 05:34 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Army Map Movement vs Map Movement Speed
The only thing I have found that can move several provinces through water are doom horrors and vastness. They are amphibian, flying and have strategic movement 10.
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