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November 2nd, 2003, 01:04 AM
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Major General
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Location: Crystal Tokyo
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Re: Did you noticed.......
I've found Dominions 2 to be similar or superior in every regard, except 3:
1) Some bugs that snuck in
2) The overall lack of gold income
3) Inability to accelerate battles
What are these major problems that make you prefer MM-heck Dominions I to Dominions II?
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November 2nd, 2003, 01:06 AM
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Sergeant
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Re: Did you noticed.......
This can't be serious, I'd like to see a list of those changes for the worst because certainly there are very few that qualify as such (and no, having your favority tactic/style of play whatever nerfed does not count, just adapt).
-The interface takes some time to get used to after having played with the previous one for so long, yet it's way way more powerful:
Now you do not need to hunt for that one researcher you have not moved to the new field, you just make a couple clicks instead of having to readjust every single mage. You can also send all your slaves & gems from clams & such to the lab with a single click...this is a huge MM improvement. Same with the no need to adjust your taxes every turn with bad patrol results.
You can reccord scripts...scripting the 20th support mage in a row was never so easy.
You can move a huge number of commanders together, and no longer are limited by the 18 names max when transferring gems outside of a lab.
-The music is gorgeous, and I love the new look of spell effects like astral shield or nether bolt.
-The number of units almost doubled, from 600+ to 1100+! and we are not talking about MOTS (more of the same, minor changes to previous units), the new units have great descriptions & backgrounds.
The main step back I can think of is the loss of the speed replay, but we might get this one patched in future.
As per the AI needing to build heavier troops, that one will be easy to patch.
So, what else? I hope balance is not being judged before the game has even been released, and besides IW has a good reccord of patching this one in Dom I.
[ November 01, 2003, 23:08: Message edited by: Wendigo ]
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November 2nd, 2003, 01:23 AM
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Major
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Re: Did you noticed.......
Quote:
Originally posted by Wendigo:
This can't be serious, I'd like to see a list of those changes for the worst because certainly there are very few that qualify as such (and no, having your favority tactic/style of play whatever nerfed does not count, just adapt).
-The interface takes some time to get used to after having played with the previous one for so long, yet it's way way more powerful:
Now you do not need to hunt for that one researcher you have not moved to the new field, you just make a couple clicks instead of having to readjust every single mage. You can also send all your slaves & gems from clams & such to the lab with a single click...this is a huge MM improvement. Same with the no need to adjust your taxes every turn with bad patrol results.
You can reccord scripts...scripting the 20th support mage in a row was never so easy.
You can move a huge number of commanders together, and no longer are limited by the 18 names max when transferring gems outside of a lab.
-The music is gorgeous, and I love the new look of spell effects like astral shield or nether bolt.
-The number of units almost doubled, from 600+ to 1100+! and we are not talking about MOTS (more of the same, minor changes to previous units), the new units have great descriptions & backgrounds.
The main step back I can think of is the loss of the speed replay, but we might get this one patched in future.
As per the AI needing to build heavier troops, that one will be easy to patch.
So, what else? I hope balance is not being judged before the game has even been released, and besides IW has a good reccord of patching this one in Dom I.
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Well put.
I'd also add I like the new tactical orders better. And the nerfed storms. And the nerfed wards.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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November 2nd, 2003, 01:27 AM
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BANNED USER
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Join Date: Oct 2003
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Re: Did you noticed.......
I have only played the two demos (Pre-Ordered copy of Dom II) but I can't see anything Dom I has over II other than combat replay speed and I bet that will be patched.
Sammual
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November 2nd, 2003, 03:33 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Did you noticed.......
OK I scrolled back and read just to make sure and nobody said that Dom II is worse. It definetly has some great advancements, and alot of love has obviously gone into the animated combat. When the full game reaches me I will be better able to pass judgement on the rest
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 2nd, 2003, 04:23 AM
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Captain
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Re: Did you noticed.......
Gandalf, I find you first post in this thread bordering on insulting, do you think illwinter is constituted of mindless automatons that implements any change that might be suggested. I have no idea where you are coming from, dom 2 was made the same way dom 1 was, content where added because it was fun, the content of the game have the same originators, the sources are much the same. Most of the input outside our circle of swedish friends where derived from cspigs. So if demands from loud lemmings have made their ways into dominions 2 and ruined the game, you are one of the lemmings.
Apoger, what are your gripes beyond the replay speed and the scarcity of the gold? Are you honestly suggesting that the looks is the only thing that is improved in the game? As far as I can tell the replay speed, the scarcity of gold and its consequences is the only issue you have raised. Sure there might be balance issues in some cases but this was the case at the release of dom 1 as well.
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November 2nd, 2003, 05:05 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Did you noticed.......
Quite right, Im sorry I gave that impression. Im getting edgy at some of the "absolute facts" about what is "wrong" with the game that people seem to think must either get fixed, or IW is ignoring them.
So far the demo gives me the impression that the game has moved a far way toward leveling things for more balance, and a better gui, and a product much closer to market standards. As Ive said I am waiting for the full copy Ive ordered.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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