
November 3rd, 2003, 12:47 PM
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Join Date: Oct 2003
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Re: Did you noticed.......
Quote:
Originally posted by Keir Maxwell:
5. MP = early game supercombatents? Am I the only one who finds early game super combatents dieing left right and center when used carelessly? My "Back to the Ice Age" Jotun race has awesome early supercombatents and all it takes to kill one is a few lizards with pokey things! Sure they smash low damage dealers but I wouldn't have thought two handed weapons were a hard to achieve counter?
I would suggest starting MP games with each race having ~6 provinces and two Castles - I think you will find this will reward better balenced races as it reduces the fear of the early overrun which changes the whole meta game of race design.
6. Evocation. Johan seriously the fire magic thing is silly. Very silly - it makes mages look like clowns. I have given it a good go, cast many, many fireballs and if you are happy with the overall balence then please reduce the damage of evocation fire magic and increase the accuracy so we don't all feel so stupid using fire mages. Its just a really unfun/kill joy feature.
Guys lets not jump the boat because our favourite strategies have died and we are worried for the future - take some time and give it a good go.
As a race designer with a love of synergy I couldn't go back to Dom I. To me the increase in this area is a massive step forward as I though most Dom I races lacked synergy. The addition of the themes and bless effects creates many new possibilites for synergy.
Don't worry, be happy . . .
Keir
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I agree with everything you said. #5 and #6 are important. I have yet to see a fire spell kill anything other than a LI.
When I first read about the bless effects and played with them I thought they were useless (Rainbow Mage, 4 Fire / 4 Nature / 4 Earth). Now that I have tried Water 9 / Nature 9 I have changed my story. As long as you go all out the bless effects can rock.
Sammual
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