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November 3rd, 2003, 03:05 AM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by Daynarr:
You can use crossbows to take out SC's. Just give them order fire large monsters. In larger Groups with aim spell they can be deadly for them even in early stages.
But there are some items that really shine against them.
Piercer (crossbow):
Damage: 12 (armor negating)
Precision: 10
Attacks: 1 per 2 rounds
Range: 35
Ammo: 12
Costs: 5 earth and 5 air gems
2nd construction level and earth 1+air 1 mage.
You can get this one in demo. Just give it to some cheap nature mage (druid or cheaper will do), give him order to cast eagle eyes and fire large monsters.
Ethereal Crossbow I call this SC killer.
Damage: 999 (armor negating) - whatever it hits, it kills.
Precision: 5
Attacks: 1 per 2 rounds
Range: 35
Ammo: 12
Costs 5 astral gems!!!!!!!!!
Requires astral level 1 mage and level 6 in construction.
This thing is even cheaper to build then Piercer and is just plain deadly.
Method to use is similar to Piercer, but the effect is much better. You can also build eye that increases precision and give it to your commander for increased hit ratio.
Air shield gives 80% protection against missiles so its possible to hit SC even with air shield on. You just need to field a group of those sniper-commanders.
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Ah yes, I forgot the Piercer. Not great against regenerating SC though - you need several hits per round to overcome regeneration. Except combined with Curse, of course - then you will probably cause some afflictions even if you don't kill the SC immediately.
In Dom I, the Ethereal Crossbow allowed a MR save - the target was only killed if it failed. Most supercombatants have high MR. Was this actually changed in Dom II, or does it still have the MR save? If the latter, then Piercers combined with Curse would probably be more effective.
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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November 3rd, 2003, 03:23 AM
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Captain
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Join Date: Aug 2003
Posts: 883
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Thanked 13 Times in 5 Posts
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Re: Supercombattant pretenders....what about...
There is also visions foe, an armor negating arbalest that causes eye loss. do not recall research level.
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November 3rd, 2003, 04:25 AM
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BANNED USER
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Join Date: Oct 2003
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by johan osterman:
There is also visions foe, an armor negating arbalest that causes eye loss. do not recall research level.
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I hate Eye loss... I really do.
In all 5 games I have played with any sort of SC by turn 40 they never had any eyes left. What is it with Giants and missing eyes. *sigh*
Sammual - The Blind
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November 3rd, 2003, 08:43 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by Sammual:
I hate Eye loss... I really do.
In all 5 games I have played with any sort of SC by turn 40 they never had any eyes left. What is it with Giants and missing eyes. *sigh*
Sammual - The Blind
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I never take a Cyclops, for that reason. Seriously - he takes a couple provinces, and even staying in the back casting spells, the first time he runs into a couple indy archers, they do like 1 damage and blind him. Through 30 protection or whatever. Cyclopses are inaccurate enough even WITH an eye.
[ November 03, 2003, 06:43: Message edited by: Saber Cherry ]
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November 3rd, 2003, 10:03 AM
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Major
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Join Date: Sep 2003
Location: Oregon
Posts: 1,139
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by johan osterman:
There is also visions foe, an armor negating arbalest that causes eye loss. do not recall research level.
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This looked pretty nasty, although you need air and death. I expect to see things like Valor shields
more frequently.
It also makes the Cyclops alot less attractive. ;-)
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November 3rd, 2003, 10:58 AM
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Corporal
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Join Date: Sep 2003
Posts: 196
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by -Storm-:
quote: Originally posted by Nagot Gick Fel:
quote: Originally posted by Particle:
quote: Originally posted by Nagot Gick Fel:
A good strategic AI is extremely difficult to implement, and it's NOT that important.
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Actually it is VERY important. Nope, it's not - because there are easy and effective workarounds for single player. I provided two, but it seems you forgot to read them. Nagot, you are wrong. The overall quality of the strategic AI is very important, regardless of your suggestion. Don't forget that the SP part is now very important, since we have a huge SP playerbase in Dominions II. Yes Doms I. was different, but things have been changed, thanks to Shrapnel.
IW want to make money, and at least half of the players who will buy Dominions II. will prefer SP. [I think that even lot more.]
So IW must do their best with the SP part as well, regardless of your opinion. You are living in the past. This is not Dominions I. Yes yes.
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November 3rd, 2003, 01:27 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by -Storm-:
Nagot, you are wrong. (...) You are living in the past.
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And you guys seem to live on a strange planet with no future. JO already said JK felt rather reluctant to do further work on the AI, and you keep on pestering him to answer to your AI worries. You obviously have no idea how difficult it is to implement a good strategic AI, so much so than improving the current one is almost guaranteed to be a waste of time and effort. So OK, keep on dreaming, it doesn't hurt anyone. I truly hope for you that eventually IW will prove me wrong, but I wouldn't bet a cent on it.
Well, may I remind you that KO himself said Doms II is essentially Doms 1 (with a few tweaks and additions, obviously) plus a revamped interface. 
__________________
God does not play dice, He plays Dominions Albert von Ulm
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