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  #1  
Old November 14th, 2003, 06:54 PM

licker licker is offline
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Default Re: Can AI be competitive at the endgame state?

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Originally posted by PDF:
Licker,
That Ulm AI build HI is no performance : Ulm ONLY has Heavy Inf, not one light troop !
It's cool if AI summon Drakes and S.Spirits ! Does it build Earth Boots and Dw Hammer too ?
The point is that Ulm had a nice group of knights and HI in his army, not just militia and LI recruited from his indie provinces. Others had said that they had seen Ulm with ~10 HI and 90 militia and assorted junk. I've seen Ulm more often then not with about 40/60 between the 'good' units and the dreck. Ulm also had at least 14 Cave Drakes running around on turn 30, eventually he pulled them all into one big army (with his HI and whatnot) to try and stop my Behemoths which were pulverizing his Infantry. I also had ~40 LI and a mix of about 40 Serpents, Swamp Gaurds, and Falchioneers. Two behemoths and a handful of other undead. I was able to get him to rout, but I took heavy casualties, and wasn't able to kill more than 2 of the Cave Drakes...

All I'm saying is that I've seen the AI use its forces wisely, there's still room for improvement (there always is) but its not as bad as some people have made it out to be. I also notice that the AI is generally quite good at researching, which may explain in part why we don't see very good gem incomes for him. Still the AI could build more forts and probably labs.
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Old November 14th, 2003, 07:38 PM

Particle Particle is offline
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Default Re: Can AI be competitive at the endgame state?

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Originally posted by Joonie73:
I noticed that AI neglects to do some things that are vital at the endgame stage, such as:

1. build high-quality troops;

2. cast high-level summons;

3. forge high-level items;

4. protect high level commanders, etc.

They do OK in the demo Version but I am wondering if these problems may make the AI a bit too easy to beat in the full Version. Any informed views?
You should use the AI thread for this..
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