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  #1  
Old April 24th, 2001, 04:53 PM
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

Oops - sorry.

[This message has been edited by Tampa_Gamer (edited 24 April 2001).]
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Old April 24th, 2001, 05:34 PM

Barnacle Bill Barnacle Bill is offline
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

I have discovered an "undocumented feature" in TDM Modpack V1.71:

The standard SE4 "SystemNames.txt" file has 104 names. I have my own with exactly 255 names. The file in the "TDM Modpack" subdirectory created when I unzipped the modpack has 4210 names.

However, this is not mentioned in the post (here or in the scenario topic from where you can actually download), nor in the "Readme - TDM Mod Pack 1.71.txt" or "Readme - Compatibility.txt" files provided with the modpack.
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Old April 24th, 2001, 07:13 PM
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

No bugs yet. Just another satisfied customer. Y'all do great work! I appreciate the time you've put into it, and the support you show in this forum.
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Old April 24th, 2001, 08:55 PM

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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

You guys did a great job but your ai_politics files need some work.
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Old April 24th, 2001, 10:35 PM
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

SunDevil - Any specific comments? I am sure all of the authors would appreciate any constructive criticism you can offer seeing that you have explored those particular files in detail (politics and anger). I for one am curious how my revised Piundon are acting. I modified their politics and anger files to try and be friendly to anyone who has a substantially larger score and really try and attack the weak (which, according to their description and personality type, is how they are supposed to act). Meanwhile, the Colonials are friendly to most people unless you get them PO'd in which case it should be hard to establish friendly relations.
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Old April 24th, 2001, 11:09 PM

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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

I will write something up tonight explaining exactly what I'm talking about, but here is a common example.

In the Piundon politics file, you have this option set:

Score Percent to Send Remove your colonies from system := 80
Will Send To Friend Remove your colonies from system := True
Will Send To Enemy Remove your colonies from system := True

According to this line if the enemy and/or friend has only eighty percent of your score, you will send a message saying that they should leave a WHOLE star system. Now if you look around in the anger file of other races , it should vary how much they get angry from a alien race telling them to leave a star system. But if it is repeated over the course of a game, you can see that everyone will hate your Piundon race. Not because of any other reason other than it kept on getting Messages saying get out of a certain system. Now this example also applies to ships, planets and not to mention the times it will anger races by constantly asking for a gift or tribute. Because of these minor things, all races will be at war with everyone. Now this might be realistic in some situations, but it doesn't really add up to a variety filled game. I will have a more complete listing tomorrow.

By the way, everyone who has contributed to the mod_pack has done a great job, and I wasn't trying to sound unappreciative of everyone's time and effort.
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Old April 25th, 2001, 02:04 AM

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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

Sundevil,
I would appreciate any comments you may have on the Romulans and Klingons. I havent spent much time on their AI_Politics files, just ensured that they were aggressive. The Romulans in particular may benefit from some subtlety. Would welcome any insights you may have...
Regards,
God Emperor
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