|
|
|
 |

April 25th, 2001, 05:23 AM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
Minor niggle with Atrocities Klingon AI_general.txt file. Misspelled aggressiveness (spelled it with 1 "g")...
fixed my self in mine. just FYI fer the MODPAK gang.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

April 25th, 2001, 05:50 AM
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
Oops, thats my typo actually....
Have just posted a fix (v135b4) in the race mod/archive section to fix that, and a couple of other typos...
[This message has been edited by God Emperor (edited 25 April 2001).]
|

April 25th, 2001, 06:54 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
I was wondering if perhaps the other races that I have made could be added to the mod pack? The Borg Updated, Cardassian, Ferengi, Federation, and the Dominion.
The AI will need to be tweeked, but for the most part, I have finished with all the ship set tweeks. I have even gotten rid of all the star wars stuff from the Klingon set, replaced by Klingon looking things. The new UCP set has "all Klingon" looking ships. And some of them are rather unique looking.
Additionally, I have replaced files in the Romulan set as well. I did not like the hoeky looking Troops of the Romulan set.
In my honest opinion, the Ferengi, Cardassian, and Dominion sets rock. The federation set also has UCP unique ships. The Galaxy X, New Orlenes, and the Cheyanne. (complete with 3d images from complete meshes)
Let me know. Thanks.
------------------
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
[This message has been edited by Atrocities (edited 25 April 2001).]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

April 25th, 2001, 10:49 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
Well, Atrocities, I wouldn't mind doing Borg AI for the next ModPack. 
I hope to make them killer drones with lots of weapons (a big change comparing to what they are now).
I do have a gripe against the Dominion though - they are WAY too peaceful. Hell, they are even more peaceful then the Earth Alliance (I think that only Phong are more peaceful then your Dominion). You could look into this (maybe you could use politics and anger file from some other, more aggressive race as a quick fix).
[This message has been edited by Daynarr (edited 25 April 2001).]
|

April 25th, 2001, 11:35 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
Mod pack sounds brilliant.
Why don't MM include this as standard into a future patch? After all it adds so much to the game without taking anything away from it. I would love for this mod pack to be part of a "standard" SE installation- I hate altering the standard install because when I do I get problems with each new patch that comes out and I wind up quitting well- established games before they're finished. In fact I haven't ever played a game right through to the end.
I know there would be copyright issues with the Star Trek, B5 etc races but I don't like to play with shipsets from TV anyway. I think the SE universe has enough stuff of it's own without having to borrow from other sci-fi.
It sounds like you guys are in communication with MM, have you asked them about including your mod? (or at Last the bits without copyright issues)
------------------
There is an exception to every rule. Including this one.
|

April 25th, 2001, 12:26 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
Daynarr:
Would it be possible to have the Zorians included in an upcomming ModPack once I finish the alternate speech and fix the designcreation file for the poblem I had with the "Must Have Ability One" ?
|

April 25th, 2001, 07:50 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
Why don't you guys include EVERY competent race into this mod. As long as the maker gives permission of course. I mean instead of downloading all these different races off universal shipyards, Hyperion, UTC etc. Have them in this mod. it would be a lot easier that way. Plus newbies could get many of the player created races in one shot. Now I know this would take a lot of work but it's just a suggestion. I mean I give an A+++ to the mod now.  And I appreciate all thw work already put into it. I guess I just see this mod as a sort of expansion to the game which should continue to grow as new races are added and old ones improved. If I had the talents to make a race I'd want it to be put into this mod right away, a sort of rite of passage into the race creation arena. Well, sorry i rambled
Thoughts?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|