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December 1st, 2003, 05:38 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
It should be penalyzing because being protected from mind hunt and mind burn is very beneficial.
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December 1st, 2003, 06:05 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
Quote:
Originally posted by Argitoth:
It should be penalyzing because being protected from mind hunt and mind burn is very beneficial.
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Bah, not much more than being protected from Fire/Cold/etc, being etheral, having increased Magic Res and so on...
The problem with the Mind stuff spells is that they have no real counter, so are easily abusable, the remedy is to give them a "normal" counter.
I however think that a protected mage should not be able to cast the Mind spells he is protected against himself (or maybe any Astral magic), but no more than that.
[ December 01, 2003, 16:12: Message edited by: PDF ]
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December 1st, 2003, 07:06 PM
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Captain
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Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
If you want to get feeble minded you can allways give yourself a slave collar. That way you lose all magic, including astral, and render yourself immune to mind duel.
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December 1st, 2003, 08:06 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
cool, how do you make it?
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