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  #1  
Old December 5th, 2003, 12:54 PM
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Default Re: Joonie Questions Here

Quote:
Originally posted by Saber Cherry:
Also: Unholy units (like Ermor's unholy indy priests) get 1/2 upkeep too, though they are not listed as scared.
LOL. "Scared" units, that's a new ability. Does that mean they're more likely to fail morale checks? Sort of a "survival" type skill, "Let's flee and live longer".

Sorry, couldn't resist.
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  #2  
Old December 5th, 2003, 04:49 PM
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Default Re: Joonie Questions Here

Quote:
Originally posted by Orlanth:

The game keeps track of the "home garrison" province of every unit.. any effect to this?
+1 Morale when fighting in home province.
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  #3  
Old December 5th, 2003, 05:07 PM

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Default Re: Joonie Questions Here

I have a stupid question that will show how new I am:

I am seiging a lich in his home castle where he has dominion. Now...I thought that if he is killed here he will just respawn next turn. Or is this wrong?

If he will respawn next turn, why wouldn't he attack every turn as he has nothing to lose (unless he need research or summons)?

I have played around with immortal pretenders but have never been seiged when using one.
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Old December 5th, 2003, 05:42 PM
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Default Re: Joonie Questions Here

He will respawn. Unless you manage to lower his dominion to zero he can be very nasty.
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  #5  
Old December 5th, 2003, 06:11 PM
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Default Re: Joonie Questions Here

Quote:
Originally posted by Nagot Gick Fel:
LOL. "Scared" units, that's a new ability. Does that mean they're more likely to fail morale checks? Sort of a "survival" type skill, "Let's flee and live longer".

Sorry, couldn't resist.
Oh, sorry, I meant scary. Er... Scarred? Carried? Something like that They cause lesser fear, so I suppose up against one of those shiny shields where they see their own scarred face, they may indeed become scared...
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Old December 5th, 2003, 07:10 PM
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Default Re: Joonie Questions Here

Immortals actually seem to respawn in the same turn that they're killed. For instance, once I killed the Master with the Iron Crutch when he (alone) sallied forth from the castle gates and failed to lift my siege, and that very same game turn I killed him again when my troops stormed the castle. If I'd hit him with Earth Attack or Seeking Arrow, perhaps I could have killed him three (or more?) times that turn?
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Old December 11th, 2003, 08:01 PM

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Default Re: Joonie Questions Here

Oooh... I have a Joonie Question:

Which combat phase activates first, commander magic or commander shooting?

Sub-question that this question is really asking: Can I shoot a mage with my commander before he can zap me?

Sub-sub-question about why this all matters: Can I get the Bow of Botulf off before I can get magic-duelled? Is this an effective counter?
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