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  #1  
Old December 14th, 2003, 07:19 PM
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Default Re: Commanders randomly dying?

Quote:
Originally posted by sfsuphysics:
Ok so I attack a province, watch the battle, my demonbred, warlock and a.dragon(fancy priest) are commanding their troops who rush in while they shoot magic all over the place. The enemy gets routed, and as they're running away the mages continue to cast, not so much as an arrow flung my way the entire combat (all h2h enemies). So battle ends and I see all 3 commanders still there. Click on the province and there are only 2 commanders there, the demonbred is no where to be found! I click on Messages and check the battle, and sure enough it says I "lost" a commander, but I watched combat again and he/it was there when the combat ended.

SO my question is this a bug? Or is there other ways for commands to just die?
There was some bugs/issues in Dom 1 that the battle replay didn't always correctly reflect the actual outcome. It probably hasn't been fixed or it's *unfixable*. So, if in doubt, the summary page is the final .
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  #2  
Old December 14th, 2003, 09:39 PM

sfsuphysics sfsuphysics is offline
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Default Re: Commanders randomly dying?

Hmmm, well I noticed damage started occuring when my fatigue was at 191 (didn't get any higher) if that's the case there, need to MASSIVELY re-tweek that AI then, so that when the enemy has ZERO chance of even hurting you, you'll stop casting spells and getting all fatigued (and dying!)

As to the battle not reflecting what happened, well it shouldn't matter since they had no mages nor archer units that would even be able to get near me! *grrr* boogers.. now I hhave to get a new demonbreed
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Old December 14th, 2003, 10:11 PM
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Default Re: Commanders randomly dying?

Is it possible that the Demonbred was standing inside the effect of a friendly spell or temperature aura? Having hot and cold units standing next to each other can injure or kill one or both of them (and the AI doesn't seem to ever avoid standing in deadly areas... ).

PvK
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Old December 14th, 2003, 10:12 PM

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Default Re: Commanders randomly dying?

It's very unlikely for a mage to get up to 190 fatigue on his/her own, because as soon as the mage goes over 100 fatigue he goes unconscious, stops casting & starts recovering 5 fatigue/round.

Thus, unless your mage used powerful magics requiring gems or was a comunion slave such high fatigue level must most probably be due to an outside source. If the mage was a heat resistant Demonbred I would bet on a 'fatigue due to cold' source: either a nearby critter with a cold aura (Ice Devil...), or a Water mage casting Grip of Winter.
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Old December 14th, 2003, 11:56 PM

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Default Re: Commanders randomly dying?

There are a number of fatigue-causing spells, such as dessication, anything that causes "sleep", some paralysis sources, going berserk, etc. If it wasn't a cold aura, I would check whether something of that sort was cast during the battle, or if he cast "sabbath slave" earlier.
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Old December 15th, 2003, 01:06 AM

sfsuphysics sfsuphysics is offline
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Default Re: Commanders randomly dying?

Well, I was attacking a neutral province, fairly early in the game, all my units are "heaters". My mages do go over 100 without zonking out, without having any special cast/items (I can post a picture if you don't believe me). There weren't any special spells cast at me, because the only spell the enemy cast was bless (a couple random priests).

*sigh* who knows, I think I'll stop playing until the patch comes out, then I can hopefully retweak the existing magic system (atleast I hope that is possible, and in the confines of "modding")
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Old December 15th, 2003, 01:12 AM

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Default Re: Commanders randomly dying?

Hmm, having looked at it again, it seems that they do go over 100, and get to the point where they lose 5 fatigue/rd or whatever, but don't go unconscious because of it (maybe my magic in the domain setting was pumped up?). And I got a right click in and he did go to 200 fatigue, but then dropped right back down to 191, but continued to get hurt because of it. *sigh*
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