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December 25th, 2003, 05:02 AM
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Corporal
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Join Date: Nov 2003
Location: Atlanta
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Re: Demo Comment & Questions:
Quote:
Originally posted by Ranger:
1. Display the level of priests and mages.
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Quote:
Originally posted by aldin:
Where? For what purpose? You can see the level while you're playing. The nation description tells you your strongest priest strength (2=weak, 3=average, 4=strong) and which spheres of magic your mages will primarily utilize. I guess I don't understand what you're looking for.
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Ummm.....just out of curiosity, where did you get those numbers? I just looked in the manual and there's a whopping 3 sentences about Priests. I guess this is something you're just supposed to "figure out" during the game?
FYI I didn't know anything about those numbers for weak and strong, etc.
And I'm assuming each "yellow star" is a level, right? So you start out at "0 level" and go up?
Quote:
Originally posted by Ranger:
2.Ability to rename hero’s.
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Quote:
Originally posted by aldin:
Yes and No. It's nice to have the mercs and national heroes always have the same names. I'd love to be able to rename prophets, especially, when they become prophets.
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I think that the option of renaming heroes wouldn't be a bad thing at all. I remember you could do that in MoM when heroes showed up. It would give the "standard" name of the hero and give you the option of changing it. If you like the name, keep it. If not, change it to something you do like. Why do you think having that option wouldn't be good?
Also I think it is necessary for commanders. I'm tired of having to look at each commander just to make sure I'm sending the "correct Hymer" into battle. And yes, I have sent the wrong guy into battle and thought "what the heck happened to his army"? I actually think it would be better just to have "commander 1" or "Jarl 1" which incremented with each commander instead of duplicate names if renaming isn't possible. At least the name would mean something during the game. As it is I start trying to ignore names and get into the habit of checking every commander.
You haven't played Dominions until you have 3 commanders with the same name in a 5 commander army. That's happened a couple of times to me and I've played 4 games, 3 of which started and ended on turn 40 in the demo.
Quote:
Originally posted by Ranger:
5.More RPG elements where hero’s and troop’s stats go up with experience and levels.
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Quote:
Originally posted by aldin:
As noted previously, they do.
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You know a lot of these requests could be filed under "better documentation". I just looked and I couldn't find any mention of experience in the manual at all.
Quote:
Originally posted by Ranger:
Despite all of the above the games is additive and has that one more turn feel to it but, in it’s current state the game seems over priced. I will be following the patches to see if they address any the above items and will pick up the game then.
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Disagree with this one. I have some annoyances but none are show stoppers. After I'm still playing this when Dominions III comes out if 2 years it'll be a steal.
Darryl
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December 25th, 2003, 07:17 AM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
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Re: Demo Comment & Questions:
Quote:
Originally posted by Darryl:
Ummm.....just out of curiosity, where did you get those numbers? I just looked in the manual and there's a whopping 3 sentences about Priests. I guess this is something you're just supposed to "figure out" during the game?
FYI I didn't know anything about those numbers for weak and strong, etc.
And I'm assuming each "yellow star" is a level, right? So you start out at "0 level" and go up?
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Ah, sorry, yes. I learned through a bit of trial and error what weak, average and strong in the nation descriptions meant with regard to priests. To be completely clear, the 2, 3 and 4 refer to the level of holy spells they can cast.
And you have the yellow stars correctly interpreted too. If you click on a stat you can see what (if any) experience adjustment there is on any given unit.
Red stars indicate your leader is a hero of some renown and you can click on the red star to see which stat it effects (only non-pretenders get a stat boost).
Quote:
Originally posted by Darryl:
I think that the option of renaming heroes wouldn't be a bad thing at all. I remember you could do that in MoM when heroes showed up. It would give the "standard" name of the hero and give you the option of changing it. If you like the name, keep it. If not, change it to something you do like. Why do you think having that option wouldn't be good?
Also I think it is necessary for commanders. I'm tired of having to look at each commander just to make sure I'm sending the "correct Hymer" into battle...You haven't played Dominions until you have 3 commanders with the same name in a 5 commander army. That's happened a couple of times to me and I've played 4 games, 3 of which started and ended on turn 40 in the demo.?
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I'm against the option because in MP your opponent should be able to recognize all mercenaries and your national heroes. You, of course, have the same ability.
And boy do I ever agree about the multi-Joe problem. The naming routine really ought to check if you have any commanders of that name already and do something different (change the name, add a 2, whatever).
Quote:
Originally posted by Darryl:
You know a lot of these requests could be filed under "better documentation". I just looked and I couldn't find any mention of experience in the manual at all.
Darryl
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Better documentation is an interesting call. I'd love a manual five times this size with more information, examples of play, a unit chart, a nation and theme break-down, etc. But the 134 pages provided give what needs to be given - enough info to play, to multi-play, an item breakdown and a magic breakdown (the hotkey list is gratefully received as well). Since $50 is the going rate for games, I appreciate getting the manual I need and don't mind not receiving the behemoth I might want (and frankly a 500 page manual might have been offputting even to me).
Glad you're enjoying the game too!
~Aldin
[ December 25, 2003, 05:19: Message edited by: aldin ]
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He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
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December 25th, 2003, 07:42 PM
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Corporal
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Join Date: Dec 2003
Location: Sweden
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Re: Demo Comment & Questions:
i want a autocollect(to storage) feature on my blood collecting mages 
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December 25th, 2003, 07:47 PM
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Sergeant
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Join Date: Sep 2003
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Re: Demo Comment & Questions:
Already exists: go to the lab, go to the screen that shows the gem income, hit POOL besides your slave income.
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December 25th, 2003, 07:54 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Demo Comment & Questions:
Quote:
Originally posted by Wendigo:
Already exists: go to the lab, go to the screen that shows the gem income, hit POOL besides your slave income.
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Not quite - only works if your blood slavers are at a lab, which for me, never happens. Either blood slavers should auotmatically send slaves to the pool (as happens with normal magic sites, even those without a lab in the province) or there should be a commander "pool" button... in other words, select a commander, go to the gem transfer screen, and choose "pool" for a gem type, and have that commander automatically collect all gems of that type from other commanders in the province.
This has been requested before, but... maybe it will be added soon.
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December 25th, 2003, 07:56 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Demo Comment & Questions:
He might want it turned on all the time. Like casting spells or researching stays on. For playing someone like Mictlan it would be important. I think it may have already been requested.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 26th, 2003, 04:55 AM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Demo Comment & Questions:
I like blood hunting a lot more when I build labs in the provinces in which I'm hunting. Labs are only 200 gps and really help the process along imho.
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