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January 25th, 2004, 12:21 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: What do you recommend for Ashen Empire Scales and Domain ?
Hmm, has anyone checked how much more gold you can get if you don't max out death, turmoil, and sloth? Seems like Ermor is gold-poor and does have some good uses for gold (temples, for one). I guess the theory is you can get so much extra pretender magic for it, that that's better?
PvK
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January 25th, 2004, 12:55 PM
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Major
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Re: What do you recommend for Ashen Empire Scales and Domain ?
Quote:
Originally posted by PvK:
Hmm, has anyone checked how much more gold you can get if you don't max out death, turmoil, and sloth? Seems like Ermor is gold-poor and does have some good uses for gold (temples, for one). I guess the theory is you can get so much extra pretender magic for it, that that's better?
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Ashen Empire dominion kills population really fast even if you took growth scale, so any any scales that depend on population to be useful are pretty much wasted.
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January 25th, 2004, 05:07 PM
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Second Lieutenant
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Re: What do you recommend for Ashen Empire Scales and Domain ?
One fun random event is the one where an foreign visiting prince (or something) dies and leaves 1500 gold and a magic item. Luck can pay for a lot of temples if you are lucky
I think that particular even is only available to people with high luck and death scales.
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January 25th, 2004, 05:40 PM
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Major
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Re: What do you recommend for Ashen Empire Scales and Domain ?
Always pick max Turmoil, Sloth, Cold, Death.
Magic +1 gives you decent research, and avoid the MR penalty you get with Magic +2/+3.
Luck, pick 0, and push that up to +3 if you have spare design points after buying the essentials.
Dominion 8+.
Castle, depends. I often go with the smaller one, but the 60-points citadel is a tough nut to crack with 100's of ghouls to defend it. Add a BVC to one of your leaders here and storming your citadels will be a very painful experience to most other nations.
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January 25th, 2004, 09:08 PM
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Major General
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Re: What do you recommend for Ashen Empire Scales and Domain ?
With castles, bear in mind that the Citadel is significantly more expensive gold-wise, if memory serves. Gold may well be in short supply unless the map's filled with high-valued fire and earth sites, or you outrace your own dominion and pillage like crazy -- which might be an argument against picking a very high dominion, as your neighboring pop might die well before you get a chance to exploit them. 
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January 26th, 2004, 12:01 AM
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Major General
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Re: What do you recommend for Ashen Empire Scales and Domain ?
Quote:
Originally posted by Teraswaerto:
Ashen Empire dominion kills population really fast even if you took growth scale, so any any scales that depend on population to be useful are pretty much wasted.
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Ashen Empire requires a minimum of Death-2. You couldn't take Growth if you wanted, and with Death scale, in for a penny, in for a pound. A single point of Death scale kills everyone, so you may as well get the points for all of it.
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January 26th, 2004, 02:39 AM
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Major General
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Re: What do you recommend for Ashen Empire Scales and Domain ?
Quote:
Originally posted by Nagot Gick Fel:
Luck, pick 0, and push that up to +3 if you have spare design points after buying the essentials.
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I went luck+3 in my Last game. But... it's worthless! There are no good events. None. Good events depend on your scales, and if all your scales are -3, the only "good" event is the necromancer showing up (due to death 3, I imagine). However, because "free" "volunteers" still demand pay, that's a major negative. Sometimes militia show up, too - that can be crippling... they die of disease, and cost you a good 128 gold in so doing (25 units * 7 gold each * 11 turns to die from disease)/15.
So - DON'T choose luck! Luck is worthless to ashen empire. You don't even get many gems, due to the drain scale.
Next time I design an Ashen god, it will be -3 all scales, cheapest (gold-wise) castle, Dominion 9, an undead - possibly immortal - god, and the rest on magic paths. Don't worry about bless effects, BTW... knights are super-rare no matter what you do, and only have 6 or 7 HP (any fire spell annihilates them).
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